Page 1 'The dead know only one thing: it is better to be alive.' - Full Metal Jacket _____ _ _ __ _____ _ _ _ / ____|||| / _|| __|||||||| __ _||| ___||_||||_ _||_ _ _||||_|| / _`||| / _| _|||||||| __|||||__ _|||___| (_||||| (_)||||__|||_|||_||_|||| _____ __,_|_|_| ___/|_||_____/ __,_| __| __,||_| _ __/|| /| _ _| _ _ _|| _ _(_ _ _ __/||(_)(_|(-|| )|/|(_||| (_|| (- Call of Duty 4: Modern Warfare FAQ/Walkthrough (360) Written by ATesta Version 1.1 - Last Updated 11/19/07 _____________________________________________________________________________ Table of Contents ----------------- 1. Introduction 3. Walkthrough 5.1 - 'F.N.G' 5.2 - 'Crew Expendable' 5.3 - 'Blackout' 5.4 - 'Charlie Don't Surf' 5.5 - 'The Bog' 5.6 - 'Hunted' 5.7 - 'Death From Above' 5.8 - 'War Pig' 5.9 - 'Shock and Awe' 5.10 - 'Safehouse' 5.11 - 'All Ghillied Up' 5.12 - 'One Shot, One Kill' 5.13 - 'Heat' 5.14 - 'The Sins of the Father' 5.15 - 'Ultimatum' 5.16 - 'All In' 5.17 - 'No Fighting in the War Room' 5.18 - 'Game Over' 6. Laptop Locations 7. ![]() ![]() ![]() ![]() TV Locations 8. Multiplayer 9. Jump and hit A twice so you can again activate the 'A to|->' while in midair. You will be in the balcony and there will be a ladder leading to the roof. Climb up and you can see practically the whole map. However, there is minimal cover so don't stand straight up, try going prone and after getting some kills go to the middle of. Call of Duty 4: Modern Warfare Cheats, Codes, Action Replay Codes for XBOX 360. Best archive of Call of Duty 4: Modern Warfare cheats, cheats codes, hints, secrets. COD4 How to enable cheats. First you have to start developers map. To do that (after login to your server using console. Then delete the Cod4 GAME data. Achievements 10. Legal Disclaimer 12. Contact Information / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1. / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / v1.1 (11/19/07): Added Intel and TV Locations; multiplayer section. V1.0 (11/18/07): Initial version of guide. / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2. ![]() Introduction / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Call of Duty 4: Modern Warfare takes place in teh futurez and teh ppl haev futurist-esk guns and its not in wwii anymore! Oh, teh places u'll go, doctor seuss! And with a multiplayer deeper than Halo 3 and a campaign funner (yes, funner) than. Cheats, codes, hints, achievements, and guides for Xbox 360 (X360) games. Mar 05, 2008 How do i activate cheats in Cod 4? If its the XBOX 360 version). Anybody tell me how to activate cheats for CALL OF DUTY 4,MODERN WARFARE. Halo 3, it is obvious that Call of Duty 4: Modern Warfare is better than. Well, Halo 3. Because, like, it's deeper! And comparing the two is a mindless, idiotic act that should never ever be done because the two games can, indeed, live in harmony. Heck, if you wanna compare this excellent game to anything, all you'd have to look at are these indisputable facts: Assassin's Creed was produced by a hot chick while Call of Duty 4. Well damn.:( / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3. Controls / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / A Button: Stand, Jump X Button: Reload, Use Object B Button: Crouch, Prone Y Button: Swap Weapons Right Trigger: Shoot Left Trigger: Aim Right Bumper: Throw Frag Grenade Left Bumper: Throw Special Grenade D-Pad Up: Night Vision D-Pad Right: Claymores D-Pad Left: Grenade Launcher D-Pad Down: C4/Airstrike Left Joystick: Movement Right Joystick: Look, click to melee / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 4. Basics / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Take Cover ---------- Taking cover is absolutely vital to survival. Anything can be used as cover, ranging from broken cars to trash bins to walls. This should always be your first priority in campaign mode. To cover, find a good position and press B to crouch. Aim --- Press LT to aim as much as possible as it's more accurate than shooting from the hip. Different guns have different scopes. You walk slower when aiming, so be sure to cover before you aim. Reload Often ------------ Don't run around with half a clip; always reload your weapon when you are running about or when you are taking cover. The last thing you want is to reload when taking enemy fire! Grenades -------- Grenades are very useful in the game; throw frags when the enemy is blobbed up or hiding behind cover. Flashbangs work best when trying to infiltrate an area. Remember that your own grenades can hurt you. Try to throw back enemy grenades if you can, but your first priority when seeing the grenade icon should be to bolt out of the way. Guns n' Guns ------------ Mostly always, it's best to swap your pistol with an enemy automatic weapon that takes different bullets from your current automatic. That way you have little fear of running out of ammo. / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5. Walkthrough / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Covered on the 'Regular' difficulty, though any is applicable for this guide. ============================================================================= ------------------- -------------------- 5.1 - 'F.N.G' ------------------- -------------------- ============================================================================= After the game's opening introduction, walk to the white tables directly ahead of you and hold X to pick up the rifle. After that, head to the first firing range, denoted by a big white '1' on the ground. At the range, hold LT and shoot both of the bullseye targets by squeezing RT. If you want to invert the controller, choose yes when prompted. To fire from the hip, merely press RT without aiming. After shooting the three terrorist targets, Gaz will ask you to shoot a target through a piece of wood. Just aim in the center of the obstructive piece of wood and fire away. The next task concerns auto-targetting by repeatedly pressing LT after shooting a target. Once that is complete, walk back to the same white table where you obtained your rifle and pick up the pistol. The next task is mindbogglingly simple; merely press Y twice to switch to your rifle and then back to your pistol. Gaz states that it is faster to switch weapons than reload, a valuable tip. Next is melee, so walk over to the white tables under Gaz and knife the watermelon by pressing the right joystick. Captain Price wants to see you, so walk outside the firing range via the door to your right and head west down to the blue factory. The door will automatically open and you'll meet Captain Price, who will discuss this little training course you are about to play in. Head right to the ladder and look up while moving forward to climb it. At the top pick up the rifle (replace it with your pistol) and the flashbangs. When you are ready, press X to shimmy down the rope and start the training exercise. Fire at the three targets through the window while moving right to the door. This exercise is about speed and accuracy, so just shoot each target with a little squeeze of the trigger. Once all targets are down, sprint down to position 2 at the stairs. A target will pop up at the bottom; shoot it and quickly sprint down the remaining stairs, turning left inside the door. Here, immediately throw a flashbang (by pressing LB) into the room in front of you. Shield your eyes by turning away or else your character will be blinded by his own flashbang. Shoot both of the target in this room while sidestrafing to the door to your left. Walk through this door and you'll be in another run-and-gun area; after shooting both targets in this room, take the door to your left to a hallway. Just one more room left. At the hallway promptly lob a flashbang into the room ahead of you. Shield your eyes and quickly down both the targets in the room. Once that is finished, sprint out the door to your right and sprint all the way to the finish. Getting good times requires some practice, but rest assured you can repeat this course as many times as you like. The main tip for achieving faster times is running-and-gunning; never stop and aim at a target but always shoot at it while running to the following room. Over time the course will become familiar enough to even rival the record score. After you've run out of fun on the training course, run over to the monitors to finish the level. Here you can choose your difficulty if you do not like the one appointed to you by your performance on the course. This guide will cover the 'Regular' difficulty since most people play the game the first time on this, but you can choose whichever difficulty you prefer. ============================================================================= ------------------- -------------------- 5.2 - 'Crew Expendable' ------------------- -------------------- ============================================================================= Intel Locations --------------- 1. In the room with the two sleeping terrorists. It's on the table next to a desktop to the left of the bunkbeds. In the first big cargo hold room down the stairs. It's to your left after descending the stairs. That Captain Price is a pimp, smoking his cigar in the rain and all. After you're on deck, the squad will take out the baddies through the glass. Follow the team through the door and down the stairs. At the hallway, aim and shoot at the loitering tango. Reload while you follow Gaz into a bedroom with two sleeping tangoes and rather cruelly shoot them in their sleep. Follow the gang back out to the deck and down the stairs. It doesn't matter if you stealth across the ship, crouching and taking cover at every crate, or just sprint across; either way the squad will take out the two tangoes on the higher platform without your help. Continue down the ship until you're near the building at the end. Take cover behind a blue crate and shoot at the tangoes in the windows if you want; after a few seconds an ally helicopter will fly over and any remaining men. Once the enemies in the window are down for the count, Captain Price will split up the crew and fortunately you're in his team. Follow him to the door and breach the ship in classic style. After descending a flight of stairs the real fun begins as tangoes start to come out and play. I'd almost recommend allowing your squadmates to again neutralize the targets, but if you want to shoot through the obstructive leaking water pipe, by all means. Run down the hallway and up to another door that your squadmates are huddled around. One will throw a flashbang into the adjacent room; this is your cue to infiltrate and take out both the tangoes on the floor below. Follow the team as they stealthy make their way down the room, but rest assured there are no more enemies here. At the door wait for your team to breach and follow them up the stairs to your left. At the top of the stairs you will encounter more tangoes on the opposite platform. I advise taking cover behind the high crates in front of you while aiming and shooting precisely. Any enemies that you fail to kill you will meet at the choke point down the stairs, but they're fairly easy to pick off even if they have cover. The next room is a real dozey with tons of enemies. Proceed with caution as you take cover behind the crate directly in front of you at the door and pick off all of the tangoes ahead of you. A frag or two could prove immensely useful here if the tangoes bunch up or take too much cover. Do not go out of your cover position, however, until you have all the tangoes in front of you, as their are also an entire batch to your right. To kill these tangoes, either use a frag or gun them down while periodically taking cover to reload. Follow the squad to the other side of the room and take cover at the second line of crates. One enemy is at the corner on the left side of the crate; wait until he pops out to kill him. After that, mosey over to the far side of the room and more dialogue will occur. Get inside the cargo and hold X to pick up the manifest. Sprint back to the squad and after a little game of tag we have another cutscene. The mood is frantic, but this last part is basically a game of follow the leader. As you backtrack up to the deck of the ship you will encounter no enemies; just be sure that you stay up with your squadmates. At the deck, make a few sharp rights and press A to make the jump to the helicoper. And if you die, don't worry - as the game over screen aptly states, no one makes the first jump. ============================================================================= ------------------- -------------------- 5.3 - 'Blackout' ------------------- -------------------- ============================================================================= Intel Locations --------------- 3. On a table in the very first house you clear on your left. On the second floor in the building where Nikolai is being held. It's in the oversized bathroom. In the first few lengthy scenes you will have no control over your character besides looking; just take the game's story in the big overdose that you are given. This mission involves rescuing one of your informants Nikolai from hell. Sounds fiery. Follow the crew until they stop; if you look closely enough you will see two guards loitering about. Either you or one of your squadmates will kill both of them. Your guns are silenced in this mission, so you probably won't attract the attention of any other guards as you aim and fire. In addition to the two guards outside, the little house also contains two guards watching television. Wait until the crew gets in position at the door before you engage; I recommend firing from the window on the right side as you have a clear shot. Head back out to the wilderness and follow Saz and Price to some more houses. Here they want you to plant some claymores and lure the enemy outside. To plant claymore, press right on the d-pad and RT when you have a proper spot. In front of the door with the shadows inside is quite a nice position. But really, you will probably kill them all when you try to get their attention. While aiming into the room, slowly walk left so you can view inside through he open door. Shoot both of the tangoes in the head and you're clear. There is an additional enemy at the houses adjacent to this one; either Gaz or Price should neutralize it without any problem. Follow the team up to another house, through a living room and a kitchen, and back outside. At the meadow the team encounter some good guys that will aid you in rescuing Nikolai. Follow the entire team up the hill pathway. Some of the Russians will venture off the path, but stay on it all the way to Price and Gaz. The game will now introduce you to sniping. Switch to your M21 sniper rifle by pressing Y and get ready. Obviously the sniper rifle has a great scope, so press LT to zoom and wait until the soldiers off in the distance start to run. Snipe all of them out. It seems machine guns will pose a problem to soldiers (who knew?) and so it's your job to shoot both of the soldiers manning them inside the first house on your left. One of them is in plain view and should be a pushover, but the other is behind a wall with his gun pointing out. Merely shoot through the wall - where you think his body would be - a few times and he'll go down. Head into the burning building and out through the opposite door. A helicopter has just landed an armada of troops and this is the perfect time to use the grenade launcher attachment to your rifle. Press left on the d-pad and aim for the blob. Of course you probably won't take that many out, so switch to your sniper and snipe them all out while taking cover behind either the log with Kamarov or the house with Price. Once you've thinned their numbers a bit switch to your rifle and start pushing down the battlefield from cover to cover. First kill the enemy behind the busted car and take cover behind that. From this position take out the three men behind both of the logs. After you've massacred everyone here, head over to the opening in the white fence to your right (it will be denoted on your compass) and partake in some deer hunting. You can either use a regular rifle or a sniper rifle to kill all the men below you in the town; I personally find the regular rifle much faster but less efficient. Once a few armadas are down for the count, Kamarov will lead you to another area. Follow him and Price will rough him up to get the information on the whereabouts of Nikolai. Hold X while over the glowing rope to slide down. From here jump over the cement fence in front of you and take out the guys in this area, using the haystacks as cover. Optionally, you can enter the house to the right of the haystacks and pick everybody off from in there. After killing'em all, follow Price up to the big house and position yourself in front of the door Price is near. Turn on nightvision by pressing up on the d-pad and you'll be able to see in the dark room. Take out the enemy near the table and enter this area. From here aim through the door into the hallway and wait for the creeping guard to come into sight. Once he's gone, ascend the stairs and shoot the guard laying in the corner. Another enemy will wildly shoot with his hand out the door on the opposite side of the room; just fire at the door and he should go down. Nikolai is not in that room, however, but the room to the right of it. A guard will peep out just as you are about to enter, so either give him a fistful of bullets when he pops out or shoot him through the wall. Now that you've rescued Nikolai, head out the door in the connecting room and turn off nightvision. Follow Price to the helicoper and press A to get in. After some good intel from Nikolai, the mission ends. ============================================================================= ------------------- -------------------- 5.4 - 'Charlie Don't Surf' ------------------- -------------------- ============================================================================= Intel Locations --------------- 5. Inside the first target building in the basement. Behind the room with the AK-47 on the wall. In a guard post to the south after the first target building. It's on the second floor on a table. After the heavy firefight with the machine gun truck, walk down the road until you see a stairwell on your right. On the rooftop of this building lies an Intel near a television. Oh my, intertwining stories! That's, like, so pulp fiction! Once on the ground, follow all the other soldiers to the target building. If you get lost just use the compass to guide yourself. After the soldiers breach the door, let them go inside and take down the tangos in the room before you enter. Switch out your pistol with an AK47, too. From here you're asked to take point, which automatically means you'll have some enemies randomly popping up out of nowhere. Head down the stairs and shoot the tango behind the table. Take cover by the crates and take out the three remaining tangos in the room; they should each helpfully reveal themselves after each dies, so you onlu have to face one at a time. One of the other guys will ask you to watch flank, and please do just that and kill the two enemies that enter from the far door. The room that your squad is eying is full of tangos; I suggest throwing a flashbang and a grenade and then breaching, sticking to the crates on the right for cover. Go slow and don't run up to the end of the small room, as a cornucopia of tangos are hidden behind the far crates. Just take your time and either take them out one by one or do a massive flank attack. Out of the opposite door, head up the stairs and back outside. It seems Al- Asad is broadcasting which could only mean he's at the broadcasting center. I guess he really wants to be found. Anyway, follow the squad to the choke point at the road. It's most safe just to stay behind the car and pick the tangos off, but if you're feeling Rambo you can sprint across to the wall on the right side and get a clear shot. After killing all the enemies, head down the ally to the left and you will reach a checkpoint after some jets fly. This next area is a little square box with a little square of cover in it. Enemies will try to flank you from the south; dispose of them and take their position. Once the area is clear, exit through the east alley. Take down the tango running down the street and move yourself into cover. Once the jets fly past, follow road and take a right at the fork; a truck with a machine gun will pass. Take cover, and work on killing all of the tangos on top of the building ahead of you. Take out the RPG baddies first, as they can make mice meat of your squad. Once all of the tangos on the top floor of that building are down, continue down the street and you'll encounter *gasps* another armada of enemies. Throw a grenade at them to thin their herd; you might even blow up a car if you are lucky. Just take them out the same way you would any other tango by taking cover and firing away. Alternatively, you can go up the stairs to that building the tangos before were firing from and get a sniper/RPG to own them. At the four-way road, go north (on the compass) and creep out behind the wall, killing the tangos on the roof of the building northeast of you. You also have to deal with hostiles wandering around in the area below you, but they mostly stick to the other side behind cover. After you take the roof hostiles out, flank the tangos on the ground. Head to the north part of this area and follow the soldiers to the TV station. Wait for the marines to breach the door before you enter. Take caution when entering out of this room and into the hallway as a trigger happy enemy awaits at the end. After disposing of him, head down the hall and take the first right. Enter this room and take cover behind some desks. There are lots of enemies in this room and the adjacent; it is best to take it slowly, going from desk to desk and making sure the tangos are neutralized at each other. When you reach the adjacent room, you will notice that it has rows of electronic equipment; quickly cycle through each row looking for tangos. If you find one, take cover behind a row and return fire when they are reloading. Additionally, you can acquire a shotgun here if you want one. Take the door in the western corner and get ready for a very big firefight. This room is absolutely huge and sports two floors; luckily, with the help of cover and flashbangs, you should do alright. It's best to capture the office on the opposite side of the room (from where you are at) first. This can be achieved by running and gunning using the office spaces as cover. When you reach the office, quickly enter and flank any remaining enemies firing outside. From here, make your way to the opposit end of the office. You'll do most of your killing at the door here; it should be pretty easy besides some bogeys on the second floor. Use flashbangs and frags as necessary. Flashbangs especially make this battle immensely easier. After clearing the room several times, head to the door in the northwest part of the room. The marines will breach and more marines will come to your aid. Ascend the stairs in the opposite side of the room and head through the door outside. From here walk to the other side of the roof and enter through the silver door. Inside the building again, walk all the way down the hall and wait for the other marines to breach. Turns out no one is here, and the mission ends. ============================================================================= ------------------- -------------------- 5.5 - 'The Bog' ------------------- -------------------- ============================================================================= Intel Locations --------------- 8. In the first building you infiltrate this mission, if you stick around the second floor after it is clear, some marines will breach a door in the hallway. Inside lies another Intel. After destroying the tanks using the Javelin, run down the alley and keep turning left until you see a refrigerator. On the opposite side of that area, behind a stack of boxes, you will find the intel. Walk down the road with your fellow marines until you encounter a lone enemy. If one of your squadmates doesn't kill him, do it yourself. Make your way down to the end of the road, taking down the shooters on the second floor of the building to your right by firing through the pieces of wood. Take cover at the car at the end and swap your pistol for a rifle. Someone demands you to take point, so keep crouched and head down the stairs to your right. At the bottom, turn nightvision on and enter the dark building to the left. In here immediately take cover behind the pieces of wall, preferably the rightmost piece since it is the biggest, and fire at the enemies in front of you when the peek out. Some other marines will topple in from the left, so be sure to not accidentally shoot them. Head up and stop at the beginning of the stairwell. One of your fellow marines will be caught in melee halfway up; shoot that tango down. After ascending, peek through the door and you will see all those nasty enemies that were shooting at you before. Take gleefull pleasure in firing at their backs; maybe even use a frag if you're up to it. Walk down the hall but be weary of enemies to your left through the opening in the walls. There are three in this room that are manning machine guns. Two are easy killable from the hallway, while with the third you need to almost enter the room to see. After disposing of them, man the machine gun in the room by holding X. From here, mow down all the troops in the adjacent building - the one directly in front of you. Once they're full of lead, make your way back to the hallway and help the marines breach the last remaining room, which holds a single enemy. Head back down the stairs and enter the first door to your right. There are a ton of enemies outside of this building, so fire at them while they're trying to take cover for some easy kills. Instead of playing the firefight game here, go two rooms to your left and head outside. Two tangos are in the building in front of you; eliminate both of them and enter. From here, ascend the stairs to the second floor and fire at all those then- covered now-exposed enemies from the second floor. You can even use the Dragunov if you like. After that, head out to the rooftop via the only door in the room and get ready to kill all of the enemies on the highway. There are literally a ton and you'll have to take cover repeatedly; either crouch near the periphery or hide in the little house to your left. Now it's time to blow up some tanks. Sprint back downstairs and outside to the Javelin; it will be flashing and clearly indicated on your compass. Swap it for whichever rifle you are not using and head back up to the rooftop on the second floor. Aim at the tanks on the far end of the highway with LT and wait until you hear a fast ringing sound. This means that you are locked on and can fire the rocket. After destroying all four tanks, head back down to ground level and northwest to a hole in the fence. Continue to follow your squadmates all the way to the checkpoint. This next area is pretty dicey, so be prepared with your favorite weapon. When you are ready, head out to the tank. I find that the best cover is the trash bin near the tank. You're job here is to hold off all enemy troops from destroying the tank, which means that RPG enemies are your primary concern. Also don't let any soldiers get too close. Just fire from the trash bin and when you take too many hits hide behind it so you can heal up. Enemies will sooner or later start to come from the west. You cannot neglect your western front, so cool it for a bit on the people ahead of you and start mowing down the people that are flanking you. After this you'll have to do a balance act with both sides before the objective is complete. Before you can get air support, you need to destroy the anti-aircraft gun. Makes sense, no? Head west, taking cover behind objects of debris, and enter the first open building to your left. Inside here you need to kill all the men on the opposite side of the street; I find a grenade comes in handy here. There is also a guy on the second floor so be sure to kill him. After you have cleared the other building, sprint over to it and make sure everyone is really dead. Make your way through the small building and out the opposite door; here lies the anti-aircraft unit and three soldiers. Be smart and don't just jump out of the building, kill them either through the window or with some impressive side-strafing. Once they are toast, hold X to plant the explosives on the anti-aircraft gun and run outside the building. Press RT to set off the bomb. It seems the helicopers also need a beacon, so sprint over to the glowing area clearly denoted on your compass and hold X to place it. Take cover behind the trash bin nearby and watch the fireworks. After the pretty show, sprint back to the tank to end the mission. ============================================================================= ------------------- -------------------- 5.6 - 'Hunted' ------------------- -------------------- ============================================================================= Intel Locations --------------- 10. After the firefight with the flashbang, it should be inside the building with the soda machine near the door. Get this one after the firefight. In the makeshift building right before the barn but after the greenhouses. After the cutscene, pick up the rifle near the dead pilot (apparently Soap did not watch 'Full Metal Jacket') and follow your team down the path. Do not shoot the guy at the end; he is a friend and will aid you in this mission. His first big piece of advise is to hide as enemy units are driving your way. Sprint under the bridge and wait for them to pass before moving out. On Price's cue, head out from under the bridge and south to a house. Price will breach; there is no one inside, so make your way to the window. You will see three enemies outside talking to someone; kill all of them and the (assumingly) civilian will run inside. There are two more enemies in this area, one behind the barrels near where the two guys were talking and another in the bushes on the side of the house. Once all is well and dead, hop the fence to the west and sprint with the team across the field. About halfway through a helicopter will fly by and try ti impede your progress; if you hold down B, though, and drop to the ground until it passes, you will be fine. After the helicoper is gone run to the house in front of you. Here some enemies will pop up from behind you. Shoot them and then - gah - the helicopter will reappear. And then the enemies will be like ninjas. Thousnads of them. You can shoot the ones that get close, but mainly take cover behind the red tractor until Gaz opens the basement. Be the first person inside when he does. Price will ask you to find a way out of this mess, so take the stairs up inside the house. From here, shoot all those unknowing baddies that were in the field from the window. The ones you didn't kill will think smart and try to flank you by running around back. Make your way to the opposite side of the house, killing any enemies that enter or who are already inside. Remember that you can shoot through wood and that if you run out of ammo there are plenty of other guns lying around. Follow the squad around some buildings to another firefighting scene. Here you can either shoot from the windows inside the abandoned building or just grin and bear it with the rest of the team. Note that they will sick two dogs on you here - be sure to gun them down before they get close to you. I recommend actually staying back a few paces from other squadmates at first so a dog doesn't by chance run up and maul you. Once you've clear this area, head over to alleyway and you'll find - shocker - more enemies. These guys have pretty good cover, so either frag them out or blast them out. More dogs try to attack, but you can easily dispose of them with a pocket full of shells. Again there is another line of enemies, and again you'll use the old enemy line to your advantage. This time take cover behind the cars and kill the baddies behind the truck and the cans. You can try to flank them if you want, but make sure the area up to them is clear first or else you will take heavy fire. Follow Price down the dry river and crouch again the same vine-ridden wall he does so the helicopter doesn't see you. On his cue, run up to the field and hide behind the haystacks. Silently and stealthy make your way down the field using the haystacks as cover. Sooner or later someone will compromise your position - sprint to the last haystack and take all the enemies on the periphery of the field out. After this, head northwest and enter the greenhouse. You'll start to take heavy fire; crouch behind the walls and return fire through the window. You're initial target is the small building ahead of you. After you kill the soldier in that building, advance to that as your cover base. From this place you can easily take out the remaining enemies outside. Head into the other greenhouse and shoot the enemies out the opposite side. Price says you need cover, and you really _do_ need cover - the helicopter will most definitely tear you a new one. Run into the wrecked building and take out all the men to the southeast. There should only be a few outside taking cover behind cargo. But you really need to get inside that barn at the end, so sprint on over. Unless you are taking heavy fire, do not enter just yet; instead wait for fellow soldiers to show up and flashbang the room. There are several enemies in this room including someone with a very deadly machine gun, so frags and quick firing are musts. Once the room is clear we find that the dead left us just the perfect thing - a Stinger. Pick it up and wait until the helicopter is in view before walking outside. Aim with LT and wait until you hear a rapid ringing sound, which means that the rocket will automatically lock on. On your first attempt the helicopter will dodge it with flares, but as they say the second time's a charm. Or was it third?:) After the helicopter is out, head back inside the barn and follow Price to the second floor door. Once he opens it, run outside and stop just before the road. Here Price will call in air support and kill all those nasty buggers ahead of us, saving us quite a fight. After the fireworks, sprint down the road to the bridge to finish the mission. ============================================================================= ------------------- -------------------- 5.7 - 'Death From Above' ------------------- -------------------- ============================================================================= Intel Locations --------------- None This is a 'breather' of sorts, a pretty different level to mix up the pace. In this mission you're providing air support for troops on the ground, which means you man the guns. Obviously, you do not want to kill any friendly targets, which are clearly denoted because they are BLINKING strobes. You'll also restart the mission if you fire at the church. When you're given the opportunity to engage, wipe out all the enemy troops in the field. It's best to stay in the outer most zoom because the weapon has great splash damage; only use the other zooms when you're firing close to the church or one troop in particular is escaping your blasts. After killing the people in the field, start on the line of enemies entering a road around the church. It should only take a few blasts to completely demolish them. For any that make it to the street, be sure to zoom and kill so you don't accidentally kill your own men on the splash damage. Some more enemies on the road that make it to the field - a few shots should massacre them. Just aim at the truck to kill four or five in one shot. Some more are in the adjacent field, probably near some trees. After that, the ground team will commandeer some civilian vehicles; just don't fire at either the two vehicles or the friendly targets. These guys couldn't see a water tower if it was an ocean. Anyway, the helicopter will follow the curved road to some hostiles and a tank. Destroy both of them quick enough so your friendlies don't have to engage. Additionally, two RPG units are in the trees north of the tank - smoke'em before they rocket your vehicles. Now you'll be at a junkyard and your allies will exit the vehicle. Destroy everything in that junkyard that is not flashing; some enemies will come out of the U-shaped building and some others are hiding behind some cars. After disposing of them, some more enemies will exit the other U-shaped building. A few smoke'ems should do the trick. The allies are now in the heart of the junkyard, so switch to 25 MM if you are worried about shooting friendly targets. After some junkyard killing, fire some bombs at the enemies across the field; they're in a line and one shot should take care of them. Some friendly helicopters will arrive - do not shoot them but instead the enemy troops under them. The helicopters will then land, pick up the allies, and the mission will end. ============================================================================= ------------------- -------------------- 5.8 - 'War Pig' ------------------- -------------------- ============================================================================= Intel Locations --------------- 12. After the first big firefight down the road, it will be in the far building on the second floor lying on a bed. In the building across from intel thirteen. The building will have an AK- 47 on the wall and the intel will be on the second floor on a dresser. In the building with the two machine gunners after the small alley with all the cars. The intel lies on a bed on the second floor. It's just like that Black Sabbath song! Pick up the M249 Saw directly in front of you, replacing it with your pistol, and get to work. Destroy a few hostiles while taking cover behind the car - a grenade also works wonders. Move up to more cover behind a small wall and kill any other hostiles in view. From here, head to the hill of junk and start firing at the hostiles in the bus. First and foremost you need to kill the hostile manning the machine gun; once he's toast, you can focus on the others. Before a second wave comes, head over to the car. You can either shoot at the new enemies from this position or flank them by taking cover near the blue cargo container ahead of you. Follow the tank into the city and take cover behind the first car on your right. Some enemy hostiles will appear on the rooftops above the tank; kill them before they do any damage. In fact, just kill all the tangos on the rooftops before you even start going for people on the ground; the rooftop guys are much more deadly and throw a lot of grenades. After killing everyone on the rooftops, start on the second floors of the two buildings ahead of you. It's best to start with the right building so you have adequate cover from the left. These guys can literally mow down your allies, so take them quickly and effectively with a grenade if you like. Take cover behind some crumbled walls and get to work. If you want, you can infiltrate the right building, backstab all the enemies in there, and work on the right building from the great vantage point. It's your choice, but in the end you'll want to enter that right building anyway and fire at the hostiles in the market down below. They should be easy kills from the high ground. Jump off the building and take out any enemy to the left of the tank. The RPG unit should be in the second story of the building in front of you; destroy him before he destroys your tank. Once done, file down this sidewalk and take the market head on - throw grenades and mow them down with your rifle. Enter the market and use this building as cover for firing at both the building on the opposite side of the street and the bus down the road. Take out the hostiles in the bus first. Some enemies might try to take the market back, but if you stay on the far side of the building they will be blindsighted and make for easy kills. Just alternate between killing people in the bus and killing people in the opposite building. There will be several waves and it will seem like they won't let up, but when the opposite building looks empty, sprint on over and infiltrate. There will most likely still be a plethora of men on the second floor, so either camp them at the steps as they go down or backstab them. In this building, head to the back room and fire at the enemies in the two story building. The only hostiles to worry about here are the ones on the second floor - the first floor hostiles will rarely fire at you. Take out the second floor wave and then the first floor wave. For the first floor, you even have a clear shot when the enemy is in cover, so these will be exceedingly easy kills. After a few waves, hop down from the balcony and enter the building. Let your fellow marines get ahead of you as they exit and enter an alley of sorts. Here are more enemies - lots of easy kills on the ground and some hard kills in the building. Take cover behind the trash bin and not the car (as it might explode) and down everything at your own pace. To kill the two machine gunners in the building, sprint up and lob a grenade throw the window. The marines will breach the building and infiltrate. Take the stairs and follow the marine to the half-gone room. From here, shoot at the hostiles that are coming up the road and take cover as the enemy tank rolls over to you. In complete badassery fashion, your tank will shoot through a building and destroy the enemy tank! Kill any remaining hostiles on the ground and follow the yellow indicator to the helicopter. ============================================================================= ------------------- -------------------- 5.9 - 'Shock and Awe' ------------------- -------------------- ============================================================================= Intel Locations --------------- 15. The intel is in the far corner of the room where the recon team is being held up. In the building across from intel fifteen in the closet on the second floor. Just make a few sharp rights when you enter the second building. Another good 'pacing' helicopter mission; take the time to get used to your weapon. It can overheat so don't just hold down the trigger. Also be mindful of your allies, who are flying alongside you, and the tanks moving in on the ground. Obviously, friendly fire is bad, very very bad!:) Take out the blobs of troops at the end of the road and then start on destroying enemies on the roof. These hostiles can kill you very easily with RPGs and anti-air craft units; be sure to take out the anti-air craft guns first. There are three roofs on your right coming in - all three have RPG units and one has an anti-air craft. Further in the city, take out the tanks on the ground and start on the rooftops again. Another anti-aircraft and then the helicopter will start to turn around. Destroy the tank on the ground below you and kill the RPGs on the roofs as the helicopter turns. There are also a few RPG hostiles on the ground below those roofs that can tear you up if you don't kill them first. The helicopter will swoop around a little more and then start to land. Before you completely land more hostiles will show themselves in the building in front of you; the helicopter ascends again and it's your job to completely demolish the building. You can additionally shoot the statue to the ground if you want.:) You'll fly up a hill and into another urban area with RPGs on the roofs; destroy them and it's time to land. Head north out of this area and follow your troops into the streets. Take cover behind the cement barriers and blocks and gun down the enemy as they come into sight. Be sure to take out the RPG units first as they prove most troublesome. Make your way down the street and veer left. Kill any enemies in sight, utilizing the cement barrier as cover, and then jump it and take the right house. There are several enemies inside here, and it is actually best to chicken your way in by staying at the door and waiting for the enemy to come into sight. You can, additionally, throw a flashbang and try to take it over. Once you've taken the building, head to the second floor and *do not* shoot the allies here. Stay on the second floor and start another shoot-em-up on the hostiles outside. Take out the tangos manning the machine guns first and then take out the ones on the roof. When the coast looks safe, hop down from the house and enter the small building to the right of this area. Clear any enemies on the second floor and use this vantage point to kill anyone behind this house that you couldn't take out before. Exit the house and veer south down the alley. Two hostiles will pop out of nowhere and start to attack, so proceed with caution and kill them from the hip. After that, sprint to the helicopter and get back on the gun. The helicopter will ascend, and you'll be flying until an allied 'copter gets shot down. As your helicopter flies around the crashed helicopter, kill as many ground soldiers as you can or else you'll have to fight them on the ground later. Also, one roof will have RPG units, so taking them out should be your highest priority. After the helicopter lands, get out as fast as you can and sprint towards the crashed helicopter. If you're fast enough, you'll catch two enemy hostiles trying to run towards the helicopter with their backs turned to you - easy kills. When you get to the helicopter, fire for a little bit and allow your fellow marines to catch up to you. Before you carry the pilot, throw a flashbang at the enemies. This will disorient them enough so you can hold X to start carrying the pilot. Now it's time to run back to the helicopter as fast as you can. In the helicopter, fire at enemy troops and mow them down as best you can, alternating with frags and flashes if it gets too dicey. You'll be back in the air again when. What the hell? Did they just go all emo and suicidal on.
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