Microsoft Windows 8 Mail This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Microsoft Windows 8 Mail. With Outlook open Click the tab labeled “File” on the top left hand side. Select “Info” on the left hand navigation 3. Click “Add Account” 4. Enter the following information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ) 3. Password: Enter your password. Click the “Manually configure” checkbox and click next. Select internet email and click next 7. For your server information enter: 1. For your Incoming mail server (IMAP): type imap.fairpoint.net 2. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 3. Uncheck the Incoming server requires SSL 4. Uncheck the Outgoing server requires SSL 8.Click on the more settings button 9. Click on the Outgoing Server tab and click on the My Outgoing server (SMTP) requires authentication check box 10. Click on the advanced tab and Change your outgoing server setting to Incoming port 143, outgoing port 25 – these are generally the default settings 11. Click on ok to close the panel 12. Click Next after making sure the information is correct. Click finish to end setting up your email. Microsoft Outlook 2010 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Outlook 2010. With Outlook open Click the tab labeled “File” on the top left hand side. Select “Info” on the left hand navigation 3. Click “Add Account” 4. Enter the following information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Password: Enter your password. Click the “Manually configure” checkbox and click next. Select internet email and click next 7. For your server information enter: 1. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 8. Click on the more settings button 9. Click on the Outgoing Server tab and click on the My Outgoing server (SMTP) requires authentication check box 10. Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 11. Click on ok to close the panel 12. Go to att.com/activations to activate a device purchased with a new AT&T account, an upgrade, or a new line added to your wireless account. It turned out that in Mail's account settings, the same account has been set up as both POP and IMAP. She has no idea. Kevin McLaughlin. About a week ago stopped being able to retrieve email at myfairpoint.net using an email client. Can access email using webmail.myfairpoint.net. Error message is. Fairpoint Pledges To Violate Net. By visiting www.activate.MyFairPoint.net/emailupdate and. MyFairPoint.net to access your yahoo email. Click Next after making sure the information is correct. Click finish to end setting up your email. Microsoft Outlook 2007 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Outlook 2007. With Outlook 2007 open Click the tools menu and select account settings 2. Make sure you are on the email tab and click new 3. Make sure Microsoft Exchange, POP3, IMAP, or HTTP is selected and click next 4. Click the “Manually configure” checkbox to bypass the auto configure and click next. Select internet email and click next 6. Enter the following information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). For your server information enter: 4. For your Incoming mail server (POP3): type pop3.fairpoint.net 5. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 6. User Name: Enter your full Fairpoint Communications' Email Address. Password: Enter your password. Click on the more settings button 8. Click on the Outgoing Server tab and click on the My Outgoing server (SMTP) requires authentication check box 9. Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 10. Click on ok to close the panel 11. Click Next after making sure the information is correct. Click finish to end setting up your email. Windows Live Mail This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Windows Live Mail for Windows 7. With Windows live mail open click the add email account link 2. Enter the following information: 3. Email Address: Enter your full mail address (e.g., ). Password: Enter your password. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Click the check mark box that says Manually configure server settings 7. For your server information enter: 1. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 8. For your Login ID: enter your full Fairpoint Communications' Email Address. Click on the check mark box for “Outgoing Server Requires Authentication” 10. Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 11. Click next then finish to complete your email setup. Microsoft Outlook® 2003 and Outlook 2002/Outlook XP This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Outlook 2003/2002. With Outlook 2003/2002 open From the Tools menu, select 'Email Accounts.' (If you do not see 'Accounts,' place your cursor over the two arrows at the bottom of the list to display more choices.) 2. Select the radio button next to 'Add a new email account' and click the 'Next' button. Select the radio button next to 'POP3' and click the 'Next' button. Enter the following information: 1. User Information 2. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Server Information 5. For your Incoming mail server (POP3): type pop3.fairpoint.net 6. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 5. Login Information: 1. User Name: Enter your full Fairpoint Communications' Email Address. Password: Enter your password. Do not check the box next to 'Log on using Secure Password Authentication (SPA).' Click the 'More Settings' box and select the 'Outgoing Server' tab. Check the box next to 'My outgoing server (SMTP) requires authentication.' Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 9. Click ok then finish to finish your email set up. Microsoft Outlook® 2000 and Outlook® 98 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Outlook 2000/Outlook 98. With Outlook 2000 or Outlook 98 open From the Tools menu, choose 'Accounts.' Click the 'Add' button. From the Add menu, click 'Mail'. In the Display Name box, type your name as you would like it to appear when you send a message, and then click 'Next'. In the E-Mail Address text box, enter your email address (e.g. ), and then click 'Next'. In the box labeled 'My incoming mail server is a.' Select 'POP3' server. For your server information enter: 1. Followed by your domain name (e.g. Pop3.fairpoint.net) in the Incoming Mail Server box. Followed by your domain name (e.g. Smtp.fairpoint.net) in the Outgoing Mail (SMTP) Server box. Click 'Next'. In the Account Name box, enter your full email address (e.g. In the Password box, enter your password. Do not check 'Log On Using Secure Password Authentication (SPA).' Click 'Next'. Choose the appropriate connection type under the 'Which Method Do You Use to Connect to the Internet' heading 14. If you chose 'Connect using my phone line,' you will need to select a dial-up connection in the Dial-up Connection Wizard and click 'Next'. Click 'Finish.' Select the Fairpoint Communications' Mail account (e.g. Pop3.fairpoint.net and click 'Properties.' Select the 'Servers' tab. Check the box next to 'My Server Requires Authentication.' Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 19. Click ok then close to finish your email set up. Microsoft Outlook® Express This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Outlook Express. From the Tools menu, choose 'Accounts.' Click the 'Add' button. From the Add menu, click 'Mail'. In the text box labeled Display Name, type your name and click 'Next'. In the Email Address box, type your full email address (e.g., ). Select 'POP3' to answer the question 'My incoming mail server is a.' Followed by your domain name (e.g. Pop3.fairpoint.net) in the Incoming Mail (POP3, IMAP, or HTTP) Server box. Followed by your domain name (e.g. Smtp.fairpoint.net) in the Outgoing Mail (SMTP) Server box. Click 'Next' 8. In the Account Name box, type your full email address (e.g., ). In the Password box, type your password. If you want Outlook® Express to remember your password, check the 'Remember password' box. Do not check the 'Log on using secure password' box. Click 'Next' 13. Click 'Finish' 14. Select the Fairpoint Communications' Mail account (e.g. Pop3.fairpoint.net and click 'Properties.' Select the 'Servers' tab. Check the box next to 'My Server Requires Authentication.' Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 17. Click ok then close to finish your email set up. Eudora 7.x This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Eudora 7. With Eudora 7 open Click on the 'File' menu and select 'New” and select “Mail Account” 2. Your Name: Enter your name as you want it to appear on the 'From' line of your outgoing email. Email Address: Enter your full email address (e.g., ). Password: Enter your password. Click Continue 6. Enter the following information: 1. Incoming Email Server: Type: 'mail.' Followed by your domain name (e.g. Pop3.fairpoint.net and make sure that 'POP' is selected at the bottom. Outgoing Email Server: Type: 'smtp.' Followed by your domain name (e.g. Smtp.fairpoint.net) in the Outgoing Mail (SMTP) Server box. Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 8. User Name: Enter your full Fairpoint Communications' Email Address. Click the “Create Account” Icon 10. Click the “tools” menu and select “account settings” 11. With your email account selected click on “outgoing server (smtp) and click edit 12. Click the box for “Use secure authentication” 13. Click ok, then ok again to finish setting up your account. Incredimail This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Incredimail. With incredimail open Click on the tools menu and click accounts 2. Click the add button in the mail accounts screen 3. Select “Let me configure settings myself” and click next 4. Click on other 5. Enter the following information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Password: Enter your password 6. Click Next 7. Enter the following information: 1. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 8. Click Next 9. Click on the tools menu and click email accounts 11. In the mail accounts screen make sure your account is highlighted and click on the properties button 12. Click on the servers tab 13. Enter the following information: 14. Username: Enter your full email address (e.g., ) 15. Password: Enter your password. Click on the “My server requires authentication” check box 17. Click the more settings button 18. Make sure the “Use same settings as my incoming mail server” is selected 19. Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 21. On the email properties click ok and close to finish. Vista Mail This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Vista Mail. Click the tools menu and select account 2. On the next screen click the add button 3. Select email account and click next 4. Enter your name as you would like it to appear in the 'From' field of your outgoing messages then click next 5. Enter your full mail address (e.g., ) and click next 6. Make sure Pop3 is selected then Enter the following information: 1. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 7. Click on the “My server requires authentication” check box and click next 1. Enter the following information: 2. Email User Name: Enter your full Fairpoint Communications' Email Address. Password: Enter your password. Click Next 9. Check the “do not download my email and folders at this time” and then finish 10. With your new email account highlighted click the properties button 11. Click on the servers tab 12. Click on the “My server requires authentication” check box 13. Click on the advanced tab and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 14. Click next then close to finish your email set up. Thunderbird 3 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Thunderbird 3. With Thunderbird 3 open Click on the file menu and select new and click on mail account 2. Enter the following information: 3. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Password: Enter your password. Click on continue 7. Thunderbird will attempt to find your email setting automatically if it fails 8. User Name: Enter your full Fairpoint Communications' Email Address. For your Incoming mail server (POP3): type pop3.fairpoint.net 3. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 9. Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 10. Click the create account button to finish your email setup. Thunderbird 2 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Thunderbird 2. With Thunderbird 2 open Click on the tools menu and select account settings 2. Click the add account button 3. Select Email account and click next 4. Enter the following information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Click the next button 6. Make sure POP is selected and enter 7. For your Incoming mail server (POP3): type pop3.fairpoint.net 8. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 9. Click the next button 10. User Name: Enter your full Fairpoint Communications' Email Address 2. Click the next button 3. Enter in the account name 11. Click the next button 12. Click finish if all the information is correct 13. Click on tools menu and click account settings 14. Click on outgoing server and click edit 15. Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 16. Click ok then ok again 17. Click on get mail and enter in your password to finish configuring your email account. Opera This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Opera. With Opera open click on the menu button and select mail and chat accounts 2. Click yes to create a new account 3. Make sure Email is selected and click next 4. Enter the following information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Organization: Enter your organization name 5. Click Next 6. User Name: Enter your full Fairpoint Communications' Email Address 2. Password: Enter your password. Make sure Regular email (POP) is selected then click next 7. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 8. Click the “use secure connection” box on the Outgoing Server 9. Click finish button 10. Click on the menu button and select mail and chat accounts 11. Select the email account and click edit 12. Click on the servers tab 13. Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 14. Click ok then click close to finish setting up your email. Mac OS 10.3 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Mac Mail OS 10.3. If this is your first time opening the mail application skip to step 4 1. With the Mac open click on the mail menu and select preferences 2. Click on the accounts tab 3. Click the + sign to add a new account 4. Enter this information: 5. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). For your Incoming mail server (POP3): type pop3.fairpoint.net 8. User Name: Enter your full email address 9. Password: Enter your password. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 11. Click ok to get back to the accounts screen 12. Click the Server Settings button 13. Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 14. Choose authentication password and enter your user name and password 15. Click ok to finish your email setup. Mac OS 10.4 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Mac Mail OS 10.4. If this is your first time opening the mail application skip to step 4 1. With Mac Mac open Click on the mail menu and select preferences 2. Click on the accounts tab 3. Click the + sign to add a new account 4. Enter this information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Click continue 6. Enter this information: 1. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. User Name: Enter your full email address 3. Password: Enter your password. Click continue 8. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 9. Click the check box for Use Authentication box and enter in your user name and password 10. Click continue 11. On the “Account Summary” screen make sure all information is correct and click continue 12. Click Done 13. On the accounts page click on the Server Settings button for your outgoing mail server 14. Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 15. Choose authentication password and enter your user name and password 16. Click ok to finish your email setup. Mac OS 10.5 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Mac Mail OS 10.5. If this is your first time opening the mail application skip to step 4 1. With Mac Mac open Click on the mail menu and select preferences 2. Click on the accounts tab 3. Click the + sign to add a new account 4. Enter this information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Password: Enter your password. Click Continue 6. Click on the account type and select pop 7. Enter this information: 1. Description: enter in a name for this account 2. For your Incoming mail server (POP3): type pop3.fairpoint.net 3. User Name: Enter your full email address 4. Password: Enter your password. Click continue 9. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 10. Click on the use only this server box 11. Click the check box for Use Authentication box and enter in your user name and password 12. On the “Account Summary” screen make sure all information is correct and click continue 13. Click the Server Settings button 14. Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 15. Choose authentication password and enter your user name and password 16. Click ok to finish your email setup. Mac Mail 10.6 This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Mac Mail OS 10.6. If this is your first time opening the mail application skip to step 4 1. With Mac mail open Click on the Mail menu and select preferences 2. Click the Accounts tab 3. Click the plus icon to create a new account 4. Enter this information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Password: Enter your password. Click Continue 6. Click on the account type and select pop 7. Enter this information: 1. Description: enter in a name for this account 2. For your Incoming mail server (POP3): type pop3.fairpoint.net 3. User Name: Enter your full email address 4. Password: Enter your password. Click Continue 9. Do not click the SSL box and click continue 10. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 11. Click on the use only this server bo 12. Click the check box for Use Authentication box and enter in your user name and password 13. Click Continue 14. On the “Account Summary” screen make sure all information is correct and click continue 15. On the accounts page click on your outgoing mail server and select Edit SMTP Server List 16. Click on Advanced and click the radio button Use Custom Port and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 17. Click ok to finish your email setup. Microsoft Entourage (Mac) This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with Entourage for Mac. With Entourage open From the TOOLS menu select ACCOUNTS settings, this will open the accounts window. The 'Account Setup Assistant' will launch, enter your full email address in the box (ex. Click the arrow in the lower right corner to proceed. Entourage will try to configure automatically, if it fails, click the arrow in the lower right corner to proceed. Enter the following information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Account ID: Enter your full Fairpoint Communications' Email Address 4. Password: Enter your password 5. Make sure POP is selected and enter 7. For your Incoming mail server (POP3): type pop3.fairpoint.net 8. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 9. Click the arrow in the lower right corner to proceed. Click the arrow in the lower right corner to proceed. Click on the skip button 12. Enter in the name you would like for the account and click finish 13. Make sure the account is selected and double click on the account 14. In the sending mail section click on the advanced settings options 15. Click on the checkbox for “SMTP service requires secure connection” 16. Click on the checkbox for Override default SMTP port and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 17. Click on the checkbox for SMTP server requires authentication and make sure the login is correct 18. Click ok to finish setting up your email. IPhone This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with your iphone. On your iphone home screen tap the settings icon 2. Tap on Mail, Contacts, Calendars 3. Tap on Add Account 4. Tap on Other 5. Enter this information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Password: Enter your password. Enter in a description of this account 6. Tap POP tab 8. Tap Incoming Mail Server 9. Enter this information 1. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. User Name: Enter your full email address 3. Password: Enter your password 10. Scroll down and enter this information 1. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 2. User Name: Enter your full email address 3. Password: Enter your password 11. If a screen comes up that says “Do you want to try setting up the account without SSL: Tap No 13. Tap on your email account 16. Tap on SMTP 17. Tap on the Primary Server box 18. Tap on the button with the Use SSL to turn it off 19. Tap on the server port and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 20. Tap the SMTP tab in the upper left to go back 21. Tap the name you have given the account tab in the upper left to go back 22. Tap the advanced box 23. Tap on the button with the Use SSL to turn it off 24. Make sure the Server Port is 110, if not please enter it 25. Tap the name you have given the account tab in the upper left to go back 26. Tap the mail tab in the upper left corner to go back to you mail settings 27. Push the home button to finish. IPad & iPad mini This tutorial will take you through the step by step process of setting up your Fairpoint Communications email with your iPad. On your Ipad home screen tap the settings icon 2. Tap on Mail, Contacts, Calendars 3. Tap on Add Account 4. Tap on Other 5. Tap Add mail account 6. Enter this information: 1. Your Name: Enter your name as you would like it to appear in the 'From' field of your outgoing messages. Email Address: Enter your full mail address (e.g., ). Password: Enter your password. Enter in a description of this account 7. Tap POP tab 9. Tap Incoming Mail Server 10. Enter this information: 1. For your Incoming mail server (POP3): type pop3.fairpoint.net 2. User Name: Enter your full email address 3. Password: Enter your password 11. Scroll down and enter this information 12. For your Outgoing mail server (SMTP): type smtpauth.fairpoint.net 13. User Name: Enter your full email address 14. Password: Enter your password. If a screen comes up that says “Do you want to try setting up the account without SSL: Tap no 17. Tap on your email account 19. Tap on SMTP 20. Tap on the button with the Use SSL to turn it off 21. Tap on the server port and Change your outgoing server setting to Incoming port 110, outgoing port 25 – these are generally the default settings 22. Tap on your email account tab in the upper left to go back 23. Tap the Done button to go back to your mail settings 24. Push the home button to finish Technical Telephone Support For answers to your questions regarding email configuration issues, please contact Fairpoint Technical Support at 1-800-400-5568. 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Play the full version of 7 Wonders II for free. How to Become a Licensed Real Estate Agent in Florida. Or activate your license. Your real estate license. Broker you can activate your license using. Division of Real Estate. Florida Licensing. Otherwise qualified under the real estate license law is exempt from the FREC. Real Estate Broker. Welcome to Real Estate Broker Connection! DISCLAIMER: Larson Educational Services DOES NOT specifically endorse or recommend any of the companies listed below. The Participating Brokers listed have no affiliation whatsoever with Larson Educational Services. Please contact these brokers directly to discuss real estate careers in Florida (Fort Myers, Naples, Cape Coral, Bonita Springs, Marco Island). These brokers have expressed interest in hiring newly licensed and experienced sales associates.. Are you a broker, recruiter or manager looking to get your information on this page? Please contact Amanda Larson directly by emailing her at [email protected]. Advertising rates are $100 initial setup fee and $75 annual fee. The annual fee is waived if you place a link to our website somewhere on your website. The ads rotate every 2-4 days. Participating Brokers. Division of Real Estate Florida Licensing Requirements for Real Estate Mail all applications to: DBPR Central Intake Unit 2601 Blair Stone Road Tallahassee, FL For initial application or supporting documents for your application, please fax them to 850-488-8040. Any active member in good standing with the Florida Bar who is otherwise qualified under the real estate license law is exempt from the FREC prescribed prerequisite educational course for licensure as a real estate sales associate. An applicant must be at least 18 years old, hold a high school diploma (more detailed information is available in Chapter 475.17, Florida Statutes) and fulfill the following: Florida has mutual recognition agreements with 7 states: Alabama, Arkansas, Connecticut, Georgia, Illinois, Mississippi, and Nebraska. The State of Florida is an AA/EEO employer. Under Florida law, email addresses are public records. If you do not want your e-mail address released in response to a public-records request, do not send electronic mail to this entity. Instead, contact the office by phone or by traditional mail. If you have any questions, please contact 850.487.1395. *Pursuant to Section 455.275(1), Florida Statutes, effective October 1, 2012, licensees licensed under Chapter 455, F.S. Must provide the Department with an email address if they have one. The emails provided may be used for official communication with the licensee. However email addresses are public record. If you do not wish to supply a personal address, please provide the Department with an email address which can be made available to the public. Please see our page to determine if you are affected by this change. The INFORMER™ Tone Alert Receiver by Federal Signal • • • • • • • • FAQ about the Informer • • • • • • • •? • • • • • • • • • • • Who makes the Informer? The Informer is manufactured by Federal Signal, a world leader in emergency warning devices. What frequencies does it cover? The Informer must be ordered in the proper frequency band for your application. The available frequency bands are: • 33 - 50 mhz • 150 - 174 mhz • 450 - 470 mhz How big is it? The Informer is 8.5 inches wide, 5 inches deep and 3.5 inches tall, not counting the rear antenna connector. How loud is it? The Informer audio volume level is adjustable, however the alert tones are always at maximum level. Nominal audio output is 1 watt into a 4' speaker which gives an output of 85 dba at a distance of 10 feet from the unit. Will it activate with a single tone? The Informer TAR will decode a single tone from 300 hz. The minimum tone length for a single tone activation is 0.5 seconds and the maximum tone length is 8 seconds. Will it activate with 2 sequential tones? The Informer TAR will decode a sequential tone pair when the tones are from 300 hz. The minimum 'A' tone length is 0.5 seconds and the minimum 'B' tone length is 0.25 seconds. The maximum tone length for either the 'A' tone or 'B'tone is 8 seconds Will it activate with Motorola Quik-Call (2+2) tones? The Informer will not decode the old Motorola (Quik Call) 2+2 tone format. Will it activate with DTMF tones? The Informer TAR will decode DTMF signals from 1 to 12 digits. Jan 31, 2017. Tone of voice, or prosody, is a huge part of how your Attachment system works. Tone of voice can trigger the amygdala immediately — it's designed to be an instant danger signal. What happens in women's voices when they get activated or they see danger? They get shrill. That's like a siren call back to. The DTMF tone length must be at least 50ms, and the DTMF tone length plus the interdigit delay must be less than 1000 ms. Can it be programmed for CTCSS or DCS tones? The Informer TAR can it be programmed for all standard CTCSS or DCS tones. If you choose to have this option programmed, your activation tones must be greater than 400 hz. How many sets of activation tones will it do? The Informer can be setup with a maximum of 6 decode tone formats. These can be mixed or matched between any of the formats. (Single Tone, Two Tone, DTMF, EAS, SAME or Federal FSK) What do the alert tones sound like? The Informer can be programmed for any of (9) Alert tones • Fixed Steady Beep (Fixed Volume Alert) • Fixed Intermittent Beep (Fixed Volume Alert) • Fixed Hi Lo (Fixed Volume Alert) • Fixed Warble (Fixed Volume Alert) • Soft Steady Beep (Alert level follows volume setting) • Soft Intermittent Beep (Alert level follows volume setting) • Soft Hi Lo (Alert level follows volume setting) • Soft Warble (Alert level follows volume setting) • No alert tone. What do all the buttons and lights do? Still under construction What comes with the standard unit? At Brinkley Electronics, each Informer Tone Alert Receiver package includes the following: • AC wall adapter • Rubber flex antenna • Internal Rechargeable battery • Owners / Installation manual • Testing and alignment for proper operation • Copy of our programming and test report • Shipment to you via Fed Ex Ground Service (delivery address must be within the continental United States) How long is the warranty? The warranty is (1) year parts and labor. How long does the rechargeable battery last? The internal rechargeable battery is rated to operate the Informer for a minimum of 6 hours at 25% run time Can I hook an outside antenna to it? The Informer comes standard with a rear mounted 50 ohm BNC Female connector. What is EAS signaling? EAS stands for Emergency Alerting System and more information about it can be found at: and SAME stands for Specific Area Message Encoding and is used by the National Weather Service to activate warning receivers when necessary. See for more info. What is Federal Signal FSK signaling? This is a multi functional digital signaling format offered by Federal Signal. If you want to use a new SIM in your AT&T mobile phone, you'll have to activate it first. After that you can use it with your phone. To do this you have to make a. Home » Technical » How to Activate an AT&T Phone SIM Card from AT&T Go phone Simcard activation service. Purchase a 3G SIM card from AT&T or any online. Roku.com/link helps in activating your Roku activation code and links Roku channels to your devices. Activate and link Roku account in www roku com link. Long story short--last phone was returned (it came with a SIM), now the existing SIM from old phone will not activate. This has always worked in the past. I contacted CS and they couldn't activate the SIM; they said I needed to go to a store and buy a new one for $25! Then CS said they could send a new one for free (I opted for that, but still hasn't arrived). WHY is the old SIM no longer able to be activated by CS? I should mention this is an ancient dumbphone which had no IMEI code inside back of phone, but we were able to retrive it with some keypad codes. Spd2demun wrote: Long story short--last phone was returned (it came with a SIM), now the existing SIM from old phone will not activate. This has always worked in the past. I contacted CS and they couldn't activate the SIM; they said I needed to go to a store and buy a new one for $25! Then CS said they could send a new one for free (I opted for that, but still hasn't arrived). WHY is the old SIM no longer able to be activated by CS? I should mention this is an ancient dumbphone which had no IMEI code inside back of phone, but we were able to retrive it with some keypad codes. Was it one of the older blue sims? Spd2demun wrote: I am seriously asking for the veterans' opinions here--do you think what I was told is correct about the SIMs with changing from standard to micro, back to standard? I'm not sure if I would be considered a 'veteran', but I'll help anyway. What you were told is correct about the SIM cards - if you move from a standard-sized SIM to a microSIM, the original standard-sized one is permanently deactivated and cannot be re-activated. This is because your information from the standard SIM was already transferred to a microSIM. I think what you're thinking is that you're stuck with having to use an iPhone and you can never go back to a phone that uses a standard-sized SIM. That is not the case. You can get a new standard-sized SIM and have your information carried over. If you had an older blue SIM card, you will not be able to get one of those back. No need to worry. I would say you qualify. And I will believe what actual users say vs. CS--following my own advice from the Uverse side. Some questions for future phone choices: Are there other phones that use micro-SIMs, besides new iPhones? Do all new phones qualify for a free SIM, if they don't come with a SIM? If you go micro again, then want to go back to regular; will ATT continue to give a SIM for free? My thinking is IF your micro-phone was lost or went in for repair, and you needed a temp phone (like a Go), you would be out of luck and no way to pop your SIM in temporarily? I'm guessing eventually all phones will go micro, so we won't have to worry about this in the future? The only other devices AT&T sponsors for 3G broadband use is the iPad. No other phones use microSIMs. It seems that microSIMs are Apple-specific. You can get a new SIM whenever you need one, but they usually come free when you upgrade to a new phone. Again, you may not always need a new one. I'm not sure about alternating between using a standard-sized SIM and a microSIM. AT&T will probably not cut you some slack every time. It could be possible that other phones in the future will begin using microSIMs, but there's still some time to go before AT&T and the phone manufacturers will make the final decision. Awesome question! I will be happy to help get your new SIM card activated! You can actually reset your security passcode right from your myAT&T account! Just check out our support article for specific instructions! Also, take a look at our support article for activation steps. This will provide you all of the links that you need and information in order to get that activated! Just let us know if you have any other questions and keep us updated! Have a fantastic day! Tim, AT&T Community Specialist. GOS’s are a form of prebiotics that have great benefit to people with digestive issues. What Are GOS’s? Galacto-oligosaccharides are a chain of galactose (monosaccharide sugar) units that are produced by the enzymatic hydrolysis of lactose. Like other prebiotics, GOS’s are unabsorbed by the intestines and are fermentable in the gut by bacteria. Galacto-oligosaccharides seem to be the gold standard of prebiotics, and I recommend them for use in most cases of poor intestinal health. How GOS Supplementation Reduces Endotoxin Production In The Gut Gram-negative bacteria have a component of their cell wall known as LPS. Small doses of endotoxins that leak out of the intestines have been shown to consistently trigger inflammation, which is commonly known as “leaky gut.” It is normal for us to have gram-negative bacteria as flora throughout our body, but when overgrowth and virulence occur, too many can overload our bodies natural defenses to protect us and eliminate endotoxins and issues occur. Even worse larger doses of endotoxins that leak into the bloodstream become a serious medical condition known as endotoxemia, which causes widespread severe inflammation and organ damage/failure. So how do GOS’s reduce endotoxin production in the gut? GOS’s have also been shown to be very selective and limit the growth of opportunistic bacteria including E. Coli, Klebsiella, Prevotella, Salmonella typhimurium, and Clostridia in the gut. Galacto-oligosaccharides have been shown in studies to increase naturally gut flora populations of Bifidobacteria and Lactobacilli. Bifidobacteria seems to benefit greatly from GOS supplementation and increase more in number with it than any other prebiotic. Normal populations of Lactobacillus in our gut help reduce the population of opportunistic bacteria in our gut by decreasing the pH, thus reducing endotoxin load. Also, try to use a GOS supplement that was produced from Bifidobacteria enzymes for a greater synergistic effect. Supplementation of GOS’s seems to increase SIgA levels in the intestine tract by increasing Bifidobacteria and Lactobacilli populations in the gut and reduce opportunist endotoxin producing gram-negative bacteria. Secretory IgA is a class of antibodies produced by a mucosal surface and is considered the first line of defense against endotoxins and opportunistic organisms in the gut. SIgA levels are different for everyone but when levels are too low (mucosal barrier is very damaged, the immune system not reacting to endotoxins or pathogens), or very high (immune system is overreacting to endotoxins or pathogens), leaky gut may be occurring and endotoxins leak into the bloodstream from the gut. GOS Supplementation Helps Improve SIBO Protocols and Recovery Galacto-oligosaccharides have been shown in studies to cause the least amount of flatulence compared to other prebiotics. Only in levels, way above the recommended supplementation range (greater than fifteen grams) were flatulence and diarrhea reported. Even in large doses of twelve grams daily, no digestion discomfort was reported. GOS are selectively fermented and as such have a low chance of causing flatulence or SIBO. A GOS prebiotic supplement is technically considered a FODMAP, but it has lowered fermentation potential compared to other prebiotic supplements. Supplementation of GOS’s might help improve the use of Rifixamin or anti-microbial agents against SIBO. Though there is not a study done with the use of GOS and Rifixamin, there is one with the used of hydrolysed guar gum. The researchers of the study come to the conclusion that because HGG increases Bifidobacteria and Lactobacilli in the intestinal tract and restoring proper MMC transit time it helps improve SIBO outcomes. I believe that the same conclusion can be made with GOS supplementation, since GOS as a prebiotic can do both of these things and more. Activated charcoal may also help. Alkalinize: You may buffer the toxins by taking alkalizing agents immediately upon experiencing die-off symptoms. Such products as AlkaSeltzer Gold. Nov 10, 2017 Activated Charcoal reduces the activity of some. The Herxheimer reaction is often so unpleasant that patients abandon treatment. Activated Charcoal. The process of fermenting GOS’s in the colon produces anti-microbial agents that help eliminate opportunity bacteria and limit their ability to adhere to the intestinal tract. GOS’s can also restore proper bowel function and relieve chronic constipation with its use. Finally, GOS’s improve intestinal mucosa and villi function and can help relieve leaky gut. Other Benefits of GOS Supplementation There are even more reasons to supplement galacto-oligosaccharides than just improving overall gut health. GOS’s have been shown to reduce allergy severity, reduce the chance of infectious diseases, improve calcium / magnesium absorption, increase bone density, and even reduce the severity of the common cold and the flu when supplemented. My Recommended GOS Supplement The only GOS supplement I currently recommend is by Klaire Labs. It does contain beta glucans so use with caution if you are allergic to yeast. I recommend taking two scoops daily in place of probiotics in any of the protocols listed in. First, thank you for all your hard work on this blog. I found the information so useful that I decided to also purchase your book as well (just received it in the mail Yesterday). I do have a question regarding your last statement: “I recommend taking two scoops daily in place of probiotics in any of the protocols listed in Fix Your Gut.” I was under the impression that the whole point of pre-biotics was to help feed the probiotics, so they could help repopulate the gut. Why would you introduce one while removing the other? Should you not take both at the same time? Thanks in advance for clarifying, Davide. I got watery diarrhea from about 1 gram of GOS. It was probably the most gentle diarrhea experience I’ve had with prebiotics; inulin, fos, potatoes starch all cause explosive type with painful gas pressure. I have overgrowths of prevotella and others from long term very low carb/very low fiber dieting, due to multiple food intolerances. I must say 2 hours after the first half gram of GOS I felt quite good and some of my symptoms lessened, quite odd, not placebo either, I am always apprehensive about prebiotics as the side effects are always quite unpleasant and long lasting for me. Despite the mild diarrhea, the relief I felt from my usually symptoms was strong enough that I feel encouraged to try again tomorrow sticking with the half gram for a while. So is the endotoxin fighting capability only due to the increase in bifido/lactus?? Mitata I’ve also been unable to tolerate the prebiotic fibers you mentioned but have had good results with Klaire GOS and larch fiber. There are a couple others I can tolerate (Acacia, konjac, pectin), but only these 2 made a dramatic, immediate, and lasting change to my stools. No more floaty, stinky stools, but softer and sinky. Maybe also try resistant starch type 3 (cooked and cooled potatoes/basmati rice) but stay away from type 2 (potato starch and green banana flour). I’m surprised you’d have Prevotella overgrowth from a FODMAP type diet as they digest carbs. In comparison, I also restrict certain FODMAPS, have low Prevotella, and couldn’t find an obvious bacterial overgrowths (other than some sulfate-reducers). But recently found Blastocystis infection and just finished the Australian triple therapy as herbal protocols didn’t work. I am continuing the GOS through the treatment and healing. John.Clearly there is a need for a better GOS supplement without any additions. You should start a company! Or I will.In the future when I know how to =) Still experimenting John.Im pretty much heartburn free but I still cant eat like I used to. There is still something wrong with me. I have spent a lot of money in the process.hurts my brain. But my quality of life depends on figuring this out. My motility still sucks. I use vitamin c and magnesium to go. Without it i think id be stagnant. Im mostly grain free right now besides jasmine rice. Also no dairy besides butter and sour cream. It blows.Im taking atrantil and trying different ways to take raw garlic. Im super sensitive to it. Any of that oil on my throat and goodbye stomach contents. I just successfully ate two pressed cloves by essentially making “butter pills” haha i hallowed some cold stuff out and encased it. Still hurts though in my stomach with a meal. Im also takin glutamine and trying to be smart and eat liver and canned salmon etc for nutrition. Lots of thingsI know something is wrong with me in another way too. I can no longer workout without developing trigger points in many different areas. My muscles arent working properly. I get so discouraged because I am a lot slimmer now and I cant lift and eat a lot like I love to do. I will never give up because I have no choice.I have to be healthy enough to work. I dont want to be another leech of peoples taxes.Anyhow hope youre doing well. Its my own fault I am sick. I partied a lot in the past, wish I still could, and I have a hard time with moderationI once ate pizza for a week straight breakfast lunch and dinner. I somehow lost the pictures of all the boxes from different places. It was a metabolic experiment of sortsstupid.and you know ive overate plenty of times to increase body temperature with ideas from a certain someone and it worked in the beginning and my digestion was beast. I was burning up and functioning properly. Now if I tried it wouldnt go anywhere and make me feel shitty.I know sibo and sifo can be caused by several factors but sometimes I think it was a food borne pathogen type of thing. Shitty meat or or too old of pizza. Ive gotten fevers for a few days out of nowhere after eating questionable things. Im sort of aware that infection and poisoning from endotoxins are two different things. Enough rambling. Im gonna make this shit my career if I figure it out. John Brisson is the author of. Due to his extensive knowledge on the subject of gut health, John has been tapped by prominent supplement companies as an educator and collaborator on product formulation. As a, he has logged thousands of hours assisting people with digestive disorders and coaching them to improve their overall health. John applies his experience and ample research full-time to the construction of a dynamic, evolving database of actionable, evidence-based information on digestive health. Beyond what can be readily accessed on and in his, supplementary info from John can be found all over the web in his activity on various health information hubs and forums (including his own ). Candidiasis (Chronic) Natural Strategies Yeast Overgrowth Everyone carries the common yeast Candida albicans in their intestinal tract. Other strains of Candida may also inhabit the colon. Yeasts are normal but apparently non-essential residents of the large intestine. Sometimes, these co-inhabitants of the intestinal tract can grow out of control. An overgrowth of yeast can cause many problems. The yeasts release waste products that, when absorbed into the blood stream, are toxic to many body systems. These byproducts can be recognized by the immune system and create and immune reaction. Candida overgrowth results from conditions inherent to modern life: use of antibiotics and other drugs, a Standard American Diet (S.A.D. - especially sugar and simple carbohydrates), a lack of digestive enzymes, and stress. Overuse or misuse of antibiotics is another common cause of Candida overgrowth. The Elusive Diagnosis The diagnosis of Candidiasis is often overlooked in conventional medicine. Many doctors say they 'Don’t believe in Candidiasis,' even though there is ample scientific evidence to document the condition. It is difficult to say exactly why this condition is ignored by conventional medicine in spite of the vast scientific evidence, but I offer you my theories for such conventional medical ignorance: • The symptoms of Candidiasis are widespread and can mimic many other diseases. There is no definitive lab test that confirms the disease. This makes correct diagnosis difficult. • Some 'holistic' practitioners diagnose everything as Candidiasis, thereby missing other important diagnoses. This has given the problem of Candidiasis a 'pop diagnosis' reputation among many physicians. As a result, non-holistic doctors are then reluctant to recognize true cases of Candidiasis. • One of the primary causes of Candidiasis is the overuse and inappropriate use of antibiotics, steroids, birth control pills and other drugs. To acknowledge Candidiasis as a disease is to also acknowledge a problem often caused by drugs! Symptoms of Candidiasis Toxins absorbed from Candida can affect any tissue. Those systems most commonly affected include the gastrointestinal (GI), genito-urinary (GU), nervous, and immune systems. A person suffering from Candidiasis may have any of these symptoms: • In the intestinal tract: bloating, excessive feeling of fullness, diarrhea, constipation, alternating diarrhea and constipation, 'rolling gas,' abdominal cramping, heartburn, indigestion, gas or belching, mucous in the stool, hemorrhoids. • In the female genital tract: recurrent yeast vaginitis, persistent vaginal itching or burning, persistent vaginal discharge, endometriosis, PMS. • In the male genital tract: prostatitis, impotence, loss of sexual desire. • In the urinary tract: urgency or urinary frequency, recurrent urinary tract 'infections' but bacteria are NOT found to be the cause. • In the nervous system: numbness, burning, or tingling, spots in front of the eyes, erratic vision, incoordination, irritability or jitteriness, dizziness or loss of balance, failing vision, ear pain or deafness. • In the immune system: rashes, post nasal drip, sore or dry throat, wheezing or shortness of breath, recurrent infections, burning or tearing of eyes, cough. • In the skin and mucous membranes: recurrent skin fungal infections, nail-bed fungus, 'jock itch,' thrush (yeast overgrowth in the mouth and esophagus), psoriasis, rashes of unknown origin. • In general: fatigue, mental 'cloudiness,' joint aches and pains, obesity, depression, memory loss. How Is Candida diagnosed? Symptoms of Candida overgrowth suggest the diagnosis. In addition, other causes of a complaint must be 'ruled out.' For example, if a patient complains of extreme fatigue, we would first determine that this complaint was NOT caused by other factors, such as anemia, low thyroid function, or viral infection. When other known causes of fatigue have been ruled out, especially if the patient has additional symptoms or history that suggest Candida overgrowth, further testing for Candidiasis is warranted. Treatment can be started 'presumptively,' (meaning before we are sure of Candida overgrowth). Personal history also suggests the diagnosis. Antibiotic use without bacterial replacement therapy, birth control pills, cortisone therapy, and a history of dietary imbalance (especially sugar, simple carbohydrate or alcohol use or cravings) are also indicators. A can aid in the diagnosis and guide treatment. Since yeast is a normal inhabitant in everyone’s intestinal tract, some amount of yeast can almost always be recovered in a stool sample. Only when recovered amounts are abnormally high is the diagnosis clear. Because Candida can 'invade' directly into the tissue of the GI tract, it is possible to have a Candidal overgrowth but a 'normal' amount of yeast in the stool. Since a lack of normal bowel bacteria OR an increase in abnormal bowel bacteria often accompanies yeast overgrowth, a is often more useful for diagnosis than the Candida stool test alone. This test uses a drop of blood to evaluate for an immune system reaction to Candida. It assesses IgG, IgA, IgM immunoglobulins to yeast as well as Candida antigen. A positive finding indicates past or present Candida infection and may allow Candida yeast reactions to be found when stool and vaginal specimens are negative or inconclusive. Careful consideration of a patient’s symptoms, 'ruling out' other known causes of the complaint, evaluation of dietary and drug history, and use of laboratory tests are the way that Candidiasis is accurately diagnosed. Diagnosis can be challenging because Candidiasis shares symptoms with many other conditions. For this reason, it is recommended that you consult an holistic physician for correct diagnosis and treatment. What is the Treatment? Cessation of the causative factors is most important. Whether it be a particular drug, a high sugar/refined carbohydrate diet, or an excess response to external events (more commonly known as 'stress'), these triggers must be corrected. An anti-yeast substance with concomitant bacterial replacement therapy, corrective diet, stress reduction and immune system boosting are all crucial to the success of the treatment. Your holistic physician will be able to help you determine your best course of action in treating this modern-day 'plague.' Yeast 'Die-Off': Avoiding the Herxheimer Reaction Yeast cells that are quickly killed by treatment cause a 'die-off' reaction known as the Herxheimer reaction. Die-off is caused by the release of large amounts of toxins from dying Candida cells. These toxins pass through the gut wall and enter the bloodstream where they can trigger immune reactions. Die-off reactions can last from a few days to several weeks but usually clear up in less than a week. In order to avoid die-off reactions, I recommend high doses of activated charcoal and plenty of fluids. The charcoal adsorbs the killed yeast cells and their toxic waste products and carries them out of the body in the stool before they are absorbed into the bloodstream and can create a Herxheimer reaction. Diet And Lifestyle Recommendations • Avoid ALL foods that are high in simple carbohydrates (sugar, corn syrup, honey, molasses, fruit juice, dried fruit, other sugars or foods containing them), yeasts (all raised, yeasted dough: bread, crackers, bagels), ferments and molds (mushrooms, alcohol, vinegar, peanuts, cantaloupe), milk products except yogurt (milk is high in the sugar lactose), high carbohydrate vegetables (potatoes, corn, parsnip). Eat 'Super Foods' plentifully, especially fresh garlic. • Avoid all known food allergens (see ). • Avoid antibiotics, birth control pills, steroids, immune suppressing drugs unless absolutely medically necessary. (Do NOT stop medications without physician guidance). Primary Support •: A deficiency of any vitamin, mineral or trace mineral can weaken this immunity and predispose to Candida overgrowth. For this reason, a high potency multiple vitamin/mineral/trace mineral formula is a critical first step in treating Candida. Be SURE that only yeast-free, hypoallergenic supplements are used. Maxi Multi is yeast and additive-free and hypoallergenic. Dose: 3 caps, 3 times per day with meals. •: digestive enzymes reduce bowel inflammation, improve digestion which in turn nourishes normal gut flora (good bacteria) and decreases yeast die-off reaction. Dose: 1-2 caps, 3 times per day with meals. •: Highly effective against candida. Dose: one capsule two times daily for up to fourteen (14) days with water at mealtimes •: charcoal binds toxins released as yeast dies. This prevents them from being reabsorbed into circulation and carries them out in the stool. Charcoal is especially good for preventing the 'Herxheimer Reaction' (yeast die-off, see above).: Dose: 12 capsules 2 times per day, once between breakfast and lunch and once at bedtime with a full glass of water. • (Ultra high-potency probiotic): Replacement of normal 'good bacteria' helps crowd out yeast and prevent their recurrence. Note that many probiotic formulas are not enteric coated and therefore do not survive stomach acid before making their way to the colon. SupremaDophilus is enteric coated to insure proper delivery to the colon. Dose: 1 cap before bed. • is 'Supremadophilus on Steroids' - Sometimes, bigger really is better. Our new super-high-potency Supremadophilus has 35 billion viable probiotics compared to 5 billion in Supremadophilus. Recommended during and after antibiotic treatment and for those times when a more vigorous gut bacterial replacement is indicated. Dose: one capsule per day at bedtime or as directed. •: Dose: 2 caps, 2 times per day with meals TopicalTreatments •: Essential oil of tea tree can be used on skin and nails for fungal infections. Tea tree oil may be used in water as a douche for yeast vaginitis. A culture can be done by a specialized lab to determine which anti-yeast herbs or drugs will be more effective. • Low-level overgrowth of Candida yeast species can cause a wide variety of health problems, but yeast may not be found in a stool specimen. This is because the yeast may have invaded elsewhere in the body, such as in the urinary tract, sinus passages, vagina or elsewhere. This test uses a drop of blood to evaluate for an immune system reaction to Candida. It assesses IgG, IgA, IgM immunoglobulins to yeast as well as Candida antigen. A positive finding indicates past or present Candida infection and may allow Candida yeast reactions to be found when stool and vaginal specimens are negative or inconclusive. • is often more useful for diagnosis than the Candida stool test alone because it also examines normal and abnormal gut bacteria and parasites. LEARNING CENTER Click any item in the drop-down menus to go to that topic. PRODUCT SEARCH Your Alternative Medicines Superstore! Find pharmaceutical-grade vitamins, herbs and other highest quality. This 140 page health manual covers 70 diseases and alternative medicine treatment options, including the latest scientific information on vitamins, herbs, diet, nutrition and exercise. Also included are descriptions of many of the products available in our alternative medicines pharmacy. Disclaimer: These statements have not been evaluated by the Food and Drug Administration. These products are not intended to diagnose, treat, cure, or prevent any disease. No information on this website is intended as personal medical advice and should not take the place of a doctor's care. Disclaimer Information: All material on this alternative medicines website is intended for educational and informational purposes only; it is not a substitute for personal medical care. Please consult your physician or healthcare provider regarding the applicability of any information contained herein. Please read to gain a complete understanding of how best to utilize alternative medicines and this website. If you are confused about your alternative medicines options, a telephone consultation with Dr. Myatt will put you on the road to good health. Click here for your. Finally, * none of the statements made in this website have been approved by the FDA or any other government organization, although all information contained herein is scientifically verifiable. Use this information at your own discretion as a free American. Copyright © 1994 - 2016 Dr. Myatt's Wellness Club, All Rights Reserved. There should be no danger in turning on an ATX power supply at zero load. That being said, the outputs may be out of regulation, hunting (overshooting and undershooting their setpoints), or absent. None of these things are 'dangerous' per the definitions of safety used by regulatory agencies like UL. What this means is unless you apply some load, you won't be able to determine anything useful by probing it while disconnected from the PC. How much 'some load' is will likely vary from model to model, but if you don't want to shell out for a full-blown PSU tester as Kruug suggested, try loading each rail with power resistors to 10% of its label-rated maximum, then test with your multimeter. If the behaviour is still bad, you may indeed have a defective power supply. Switch mode power supplies (typical PC PSU) will blow up with no load. The fan counts as a load. Take out the fan and watch the voltage go up until it smokes. I know, I fix the things and have blown up many with no load. Switch mode means it takes the AC in, converts it to DC, then switches it to high voltage, high frequency, then steps it back down again, then converts back to DC. This is far more efficient as transformers don't perform as well at lower frequencies and lower voltages. It's not like mains power or a battery which can sit around doing nothing. I would say from experience that one in four can be blown up in this way, most likely not much to do with cheapness or quality of design as just about every PSU brand (nearly every brand is different) has a different circuit for it, and even the same brands scarcely keep the same circuit for long as they always source the cheapest components available at the time. The underlying technology has hardly changed since the the days of XT computers, nothing really 'modern' about it. You won't find any more modern fancy components in newer PSU's. To turn on an ATX power supply that isn't connected to a motherboard use a wire or paper clip to short the green wire (PS_ON) to any one of the black wires (COM. I would like to use a power supply to run a few pc components for purposes other than typical computer usage. That is, I would like to use it without the go-between of a motherboard, and just plug my things directly into the power supply, so that I might run small fart fans and such 24 hours a day. How do I activate the power supply without the remote function of the pc case power button to turn it on? Could I just hotwire it in some simple way, so that it will be fitting of the humble country folk that I am? Wrote: > I would like to use a power supply to run a few pc components for > purposes other than typical computer usage. > That is, I would like to use it without the go-between of a > motherboard, and just plug my things directly into the power supply, so > that I might run small fart fans and such 24 hours a day. > How do I activate the power supply without the remote function of the > pc case power button to turn it on? > Could I just hotwire it in some simple way, so that it will be fitting > of the humble country folk that I am? > You connect PS_ON# to an adjacent COM (a.k.a GND) pin. Those pins are on the main power connector. It helps to have some minimum load on the power supply, and a very few power supply labels tell you what that minimum load is. A supply should regulate properly with a minimum load on it, staying withing the stated output when loaded. These pictures are looking into the end of the PSU cable. PS_ON is the one you want. The first picture is for a 20 pin connector, and the second is for a 24 pin connector. Page 1 'The dead know only one thing: it is better to be alive.' - Full Metal Jacket _____ _ _ __ _____ _ _ _ / ____|||| / _|| __|||||||| __ _||| ___||_||||_ _||_ _ _||||_|| / _`||| / _| _|||||||| __|||||__ _|||___| (_||||| (_)||||__|||_|||_||_|||| _____ __,_|_|_| ___/|_||_____/ __,_| __| __,||_| _ __/|| /| _ _| _ _ _|| _ _(_ _ _ __/||(_)(_|(-|| )|/|(_||| (_|| (- Call of Duty 4: Modern Warfare FAQ/Walkthrough (360) Written by ATesta Version 1.1 - Last Updated 11/19/07 _____________________________________________________________________________ Table of Contents ----------------- 1. Introduction 3. Walkthrough 5.1 - 'F.N.G' 5.2 - 'Crew Expendable' 5.3 - 'Blackout' 5.4 - 'Charlie Don't Surf' 5.5 - 'The Bog' 5.6 - 'Hunted' 5.7 - 'Death From Above' 5.8 - 'War Pig' 5.9 - 'Shock and Awe' 5.10 - 'Safehouse' 5.11 - 'All Ghillied Up' 5.12 - 'One Shot, One Kill' 5.13 - 'Heat' 5.14 - 'The Sins of the Father' 5.15 - 'Ultimatum' 5.16 - 'All In' 5.17 - 'No Fighting in the War Room' 5.18 - 'Game Over' 6. Laptop Locations 7. TV Locations 8. Multiplayer 9. Jump and hit A twice so you can again activate the 'A to|->' while in midair. You will be in the balcony and there will be a ladder leading to the roof. Climb up and you can see practically the whole map. However, there is minimal cover so don't stand straight up, try going prone and after getting some kills go to the middle of. Call of Duty 4: Modern Warfare Cheats, Codes, Action Replay Codes for XBOX 360. Best archive of Call of Duty 4: Modern Warfare cheats, cheats codes, hints, secrets. COD4 How to enable cheats. First you have to start developers map. To do that (after login to your server using console. Then delete the Cod4 GAME data. Achievements 10. Legal Disclaimer 12. Contact Information / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 1. / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / v1.1 (11/19/07): Added Intel and TV Locations; multiplayer section. V1.0 (11/18/07): Initial version of guide. / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 2. Introduction / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Call of Duty 4: Modern Warfare takes place in teh futurez and teh ppl haev futurist-esk guns and its not in wwii anymore! Oh, teh places u'll go, doctor seuss! And with a multiplayer deeper than Halo 3 and a campaign funner (yes, funner) than. Cheats, codes, hints, achievements, and guides for Xbox 360 (X360) games. Mar 05, 2008 How do i activate cheats in Cod 4? If its the XBOX 360 version). Anybody tell me how to activate cheats for CALL OF DUTY 4,MODERN WARFARE. Halo 3, it is obvious that Call of Duty 4: Modern Warfare is better than. Well, Halo 3. Because, like, it's deeper! And comparing the two is a mindless, idiotic act that should never ever be done because the two games can, indeed, live in harmony. Heck, if you wanna compare this excellent game to anything, all you'd have to look at are these indisputable facts: Assassin's Creed was produced by a hot chick while Call of Duty 4. Well damn.:( / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 3. Controls / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / A Button: Stand, Jump X Button: Reload, Use Object B Button: Crouch, Prone Y Button: Swap Weapons Right Trigger: Shoot Left Trigger: Aim Right Bumper: Throw Frag Grenade Left Bumper: Throw Special Grenade D-Pad Up: Night Vision D-Pad Right: Claymores D-Pad Left: Grenade Launcher D-Pad Down: C4/Airstrike Left Joystick: Movement Right Joystick: Look, click to melee / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 4. Basics / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Take Cover ---------- Taking cover is absolutely vital to survival. Anything can be used as cover, ranging from broken cars to trash bins to walls. This should always be your first priority in campaign mode. To cover, find a good position and press B to crouch. Aim --- Press LT to aim as much as possible as it's more accurate than shooting from the hip. Different guns have different scopes. You walk slower when aiming, so be sure to cover before you aim. Reload Often ------------ Don't run around with half a clip; always reload your weapon when you are running about or when you are taking cover. The last thing you want is to reload when taking enemy fire! Grenades -------- Grenades are very useful in the game; throw frags when the enemy is blobbed up or hiding behind cover. Flashbangs work best when trying to infiltrate an area. Remember that your own grenades can hurt you. Try to throw back enemy grenades if you can, but your first priority when seeing the grenade icon should be to bolt out of the way. Guns n' Guns ------------ Mostly always, it's best to swap your pistol with an enemy automatic weapon that takes different bullets from your current automatic. That way you have little fear of running out of ammo. / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / 5. Walkthrough / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Covered on the 'Regular' difficulty, though any is applicable for this guide. ============================================================================= ------------------- -------------------- 5.1 - 'F.N.G' ------------------- -------------------- ============================================================================= After the game's opening introduction, walk to the white tables directly ahead of you and hold X to pick up the rifle. After that, head to the first firing range, denoted by a big white '1' on the ground. At the range, hold LT and shoot both of the bullseye targets by squeezing RT. If you want to invert the controller, choose yes when prompted. To fire from the hip, merely press RT without aiming. After shooting the three terrorist targets, Gaz will ask you to shoot a target through a piece of wood. Just aim in the center of the obstructive piece of wood and fire away. The next task concerns auto-targetting by repeatedly pressing LT after shooting a target. Once that is complete, walk back to the same white table where you obtained your rifle and pick up the pistol. The next task is mindbogglingly simple; merely press Y twice to switch to your rifle and then back to your pistol. Gaz states that it is faster to switch weapons than reload, a valuable tip. Next is melee, so walk over to the white tables under Gaz and knife the watermelon by pressing the right joystick. Captain Price wants to see you, so walk outside the firing range via the door to your right and head west down to the blue factory. The door will automatically open and you'll meet Captain Price, who will discuss this little training course you are about to play in. Head right to the ladder and look up while moving forward to climb it. At the top pick up the rifle (replace it with your pistol) and the flashbangs. When you are ready, press X to shimmy down the rope and start the training exercise. Fire at the three targets through the window while moving right to the door. This exercise is about speed and accuracy, so just shoot each target with a little squeeze of the trigger. Once all targets are down, sprint down to position 2 at the stairs. A target will pop up at the bottom; shoot it and quickly sprint down the remaining stairs, turning left inside the door. Here, immediately throw a flashbang (by pressing LB) into the room in front of you. Shield your eyes by turning away or else your character will be blinded by his own flashbang. Shoot both of the target in this room while sidestrafing to the door to your left. Walk through this door and you'll be in another run-and-gun area; after shooting both targets in this room, take the door to your left to a hallway. Just one more room left. At the hallway promptly lob a flashbang into the room ahead of you. Shield your eyes and quickly down both the targets in the room. Once that is finished, sprint out the door to your right and sprint all the way to the finish. Getting good times requires some practice, but rest assured you can repeat this course as many times as you like. The main tip for achieving faster times is running-and-gunning; never stop and aim at a target but always shoot at it while running to the following room. Over time the course will become familiar enough to even rival the record score. After you've run out of fun on the training course, run over to the monitors to finish the level. Here you can choose your difficulty if you do not like the one appointed to you by your performance on the course. This guide will cover the 'Regular' difficulty since most people play the game the first time on this, but you can choose whichever difficulty you prefer. ============================================================================= ------------------- -------------------- 5.2 - 'Crew Expendable' ------------------- -------------------- ============================================================================= Intel Locations --------------- 1. In the room with the two sleeping terrorists. It's on the table next to a desktop to the left of the bunkbeds. In the first big cargo hold room down the stairs. It's to your left after descending the stairs. That Captain Price is a pimp, smoking his cigar in the rain and all. After you're on deck, the squad will take out the baddies through the glass. Follow the team through the door and down the stairs. At the hallway, aim and shoot at the loitering tango. Reload while you follow Gaz into a bedroom with two sleeping tangoes and rather cruelly shoot them in their sleep. Follow the gang back out to the deck and down the stairs. It doesn't matter if you stealth across the ship, crouching and taking cover at every crate, or just sprint across; either way the squad will take out the two tangoes on the higher platform without your help. Continue down the ship until you're near the building at the end. Take cover behind a blue crate and shoot at the tangoes in the windows if you want; after a few seconds an ally helicopter will fly over and any remaining men. Once the enemies in the window are down for the count, Captain Price will split up the crew and fortunately you're in his team. Follow him to the door and breach the ship in classic style. After descending a flight of stairs the real fun begins as tangoes start to come out and play. I'd almost recommend allowing your squadmates to again neutralize the targets, but if you want to shoot through the obstructive leaking water pipe, by all means. Run down the hallway and up to another door that your squadmates are huddled around. One will throw a flashbang into the adjacent room; this is your cue to infiltrate and take out both the tangoes on the floor below. Follow the team as they stealthy make their way down the room, but rest assured there are no more enemies here. At the door wait for your team to breach and follow them up the stairs to your left. At the top of the stairs you will encounter more tangoes on the opposite platform. I advise taking cover behind the high crates in front of you while aiming and shooting precisely. Any enemies that you fail to kill you will meet at the choke point down the stairs, but they're fairly easy to pick off even if they have cover. The next room is a real dozey with tons of enemies. Proceed with caution as you take cover behind the crate directly in front of you at the door and pick off all of the tangoes ahead of you. A frag or two could prove immensely useful here if the tangoes bunch up or take too much cover. Do not go out of your cover position, however, until you have all the tangoes in front of you, as their are also an entire batch to your right. To kill these tangoes, either use a frag or gun them down while periodically taking cover to reload. Follow the squad to the other side of the room and take cover at the second line of crates. One enemy is at the corner on the left side of the crate; wait until he pops out to kill him. After that, mosey over to the far side of the room and more dialogue will occur. Get inside the cargo and hold X to pick up the manifest. Sprint back to the squad and after a little game of tag we have another cutscene. The mood is frantic, but this last part is basically a game of follow the leader. As you backtrack up to the deck of the ship you will encounter no enemies; just be sure that you stay up with your squadmates. At the deck, make a few sharp rights and press A to make the jump to the helicoper. And if you die, don't worry - as the game over screen aptly states, no one makes the first jump. ============================================================================= ------------------- -------------------- 5.3 - 'Blackout' ------------------- -------------------- ============================================================================= Intel Locations --------------- 3. On a table in the very first house you clear on your left. On the second floor in the building where Nikolai is being held. It's in the oversized bathroom. In the first few lengthy scenes you will have no control over your character besides looking; just take the game's story in the big overdose that you are given. This mission involves rescuing one of your informants Nikolai from hell. Sounds fiery. Follow the crew until they stop; if you look closely enough you will see two guards loitering about. Either you or one of your squadmates will kill both of them. Your guns are silenced in this mission, so you probably won't attract the attention of any other guards as you aim and fire. In addition to the two guards outside, the little house also contains two guards watching television. Wait until the crew gets in position at the door before you engage; I recommend firing from the window on the right side as you have a clear shot. Head back out to the wilderness and follow Saz and Price to some more houses. Here they want you to plant some claymores and lure the enemy outside. To plant claymore, press right on the d-pad and RT when you have a proper spot. In front of the door with the shadows inside is quite a nice position. But really, you will probably kill them all when you try to get their attention. While aiming into the room, slowly walk left so you can view inside through he open door. Shoot both of the tangoes in the head and you're clear. There is an additional enemy at the houses adjacent to this one; either Gaz or Price should neutralize it without any problem. Follow the team up to another house, through a living room and a kitchen, and back outside. At the meadow the team encounter some good guys that will aid you in rescuing Nikolai. Follow the entire team up the hill pathway. Some of the Russians will venture off the path, but stay on it all the way to Price and Gaz. The game will now introduce you to sniping. Switch to your M21 sniper rifle by pressing Y and get ready. Obviously the sniper rifle has a great scope, so press LT to zoom and wait until the soldiers off in the distance start to run. Snipe all of them out. It seems machine guns will pose a problem to soldiers (who knew?) and so it's your job to shoot both of the soldiers manning them inside the first house on your left. One of them is in plain view and should be a pushover, but the other is behind a wall with his gun pointing out. Merely shoot through the wall - where you think his body would be - a few times and he'll go down. Head into the burning building and out through the opposite door. A helicopter has just landed an armada of troops and this is the perfect time to use the grenade launcher attachment to your rifle. Press left on the d-pad and aim for the blob. Of course you probably won't take that many out, so switch to your sniper and snipe them all out while taking cover behind either the log with Kamarov or the house with Price. Once you've thinned their numbers a bit switch to your rifle and start pushing down the battlefield from cover to cover. First kill the enemy behind the busted car and take cover behind that. From this position take out the three men behind both of the logs. After you've massacred everyone here, head over to the opening in the white fence to your right (it will be denoted on your compass) and partake in some deer hunting. You can either use a regular rifle or a sniper rifle to kill all the men below you in the town; I personally find the regular rifle much faster but less efficient. Once a few armadas are down for the count, Kamarov will lead you to another area. Follow him and Price will rough him up to get the information on the whereabouts of Nikolai. Hold X while over the glowing rope to slide down. From here jump over the cement fence in front of you and take out the guys in this area, using the haystacks as cover. Optionally, you can enter the house to the right of the haystacks and pick everybody off from in there. After killing'em all, follow Price up to the big house and position yourself in front of the door Price is near. Turn on nightvision by pressing up on the d-pad and you'll be able to see in the dark room. Take out the enemy near the table and enter this area. From here aim through the door into the hallway and wait for the creeping guard to come into sight. Once he's gone, ascend the stairs and shoot the guard laying in the corner. Another enemy will wildly shoot with his hand out the door on the opposite side of the room; just fire at the door and he should go down. Nikolai is not in that room, however, but the room to the right of it. A guard will peep out just as you are about to enter, so either give him a fistful of bullets when he pops out or shoot him through the wall. Now that you've rescued Nikolai, head out the door in the connecting room and turn off nightvision. Follow Price to the helicoper and press A to get in. After some good intel from Nikolai, the mission ends. ============================================================================= ------------------- -------------------- 5.4 - 'Charlie Don't Surf' ------------------- -------------------- ============================================================================= Intel Locations --------------- 5. Inside the first target building in the basement. Behind the room with the AK-47 on the wall. In a guard post to the south after the first target building. It's on the second floor on a table. After the heavy firefight with the machine gun truck, walk down the road until you see a stairwell on your right. On the rooftop of this building lies an Intel near a television. Oh my, intertwining stories! That's, like, so pulp fiction! Once on the ground, follow all the other soldiers to the target building. If you get lost just use the compass to guide yourself. After the soldiers breach the door, let them go inside and take down the tangos in the room before you enter. Switch out your pistol with an AK47, too. From here you're asked to take point, which automatically means you'll have some enemies randomly popping up out of nowhere. Head down the stairs and shoot the tango behind the table. Take cover by the crates and take out the three remaining tangos in the room; they should each helpfully reveal themselves after each dies, so you onlu have to face one at a time. One of the other guys will ask you to watch flank, and please do just that and kill the two enemies that enter from the far door. The room that your squad is eying is full of tangos; I suggest throwing a flashbang and a grenade and then breaching, sticking to the crates on the right for cover. Go slow and don't run up to the end of the small room, as a cornucopia of tangos are hidden behind the far crates. Just take your time and either take them out one by one or do a massive flank attack. Out of the opposite door, head up the stairs and back outside. It seems Al- Asad is broadcasting which could only mean he's at the broadcasting center. I guess he really wants to be found. Anyway, follow the squad to the choke point at the road. It's most safe just to stay behind the car and pick the tangos off, but if you're feeling Rambo you can sprint across to the wall on the right side and get a clear shot. After killing all the enemies, head down the ally to the left and you will reach a checkpoint after some jets fly. This next area is a little square box with a little square of cover in it. Enemies will try to flank you from the south; dispose of them and take their position. Once the area is clear, exit through the east alley. Take down the tango running down the street and move yourself into cover. Once the jets fly past, follow road and take a right at the fork; a truck with a machine gun will pass. Take cover, and work on killing all of the tangos on top of the building ahead of you. Take out the RPG baddies first, as they can make mice meat of your squad. Once all of the tangos on the top floor of that building are down, continue down the street and you'll encounter *gasps* another armada of enemies. Throw a grenade at them to thin their herd; you might even blow up a car if you are lucky. Just take them out the same way you would any other tango by taking cover and firing away. Alternatively, you can go up the stairs to that building the tangos before were firing from and get a sniper/RPG to own them. At the four-way road, go north (on the compass) and creep out behind the wall, killing the tangos on the roof of the building northeast of you. You also have to deal with hostiles wandering around in the area below you, but they mostly stick to the other side behind cover. After you take the roof hostiles out, flank the tangos on the ground. Head to the north part of this area and follow the soldiers to the TV station. Wait for the marines to breach the door before you enter. Take caution when entering out of this room and into the hallway as a trigger happy enemy awaits at the end. After disposing of him, head down the hall and take the first right. Enter this room and take cover behind some desks. There are lots of enemies in this room and the adjacent; it is best to take it slowly, going from desk to desk and making sure the tangos are neutralized at each other. When you reach the adjacent room, you will notice that it has rows of electronic equipment; quickly cycle through each row looking for tangos. If you find one, take cover behind a row and return fire when they are reloading. Additionally, you can acquire a shotgun here if you want one. Take the door in the western corner and get ready for a very big firefight. This room is absolutely huge and sports two floors; luckily, with the help of cover and flashbangs, you should do alright. It's best to capture the office on the opposite side of the room (from where you are at) first. This can be achieved by running and gunning using the office spaces as cover. When you reach the office, quickly enter and flank any remaining enemies firing outside. From here, make your way to the opposit end of the office. You'll do most of your killing at the door here; it should be pretty easy besides some bogeys on the second floor. Use flashbangs and frags as necessary. Flashbangs especially make this battle immensely easier. After clearing the room several times, head to the door in the northwest part of the room. The marines will breach and more marines will come to your aid. Ascend the stairs in the opposite side of the room and head through the door outside. From here walk to the other side of the roof and enter through the silver door. Inside the building again, walk all the way down the hall and wait for the other marines to breach. Turns out no one is here, and the mission ends. ============================================================================= ------------------- -------------------- 5.5 - 'The Bog' ------------------- -------------------- ============================================================================= Intel Locations --------------- 8. In the first building you infiltrate this mission, if you stick around the second floor after it is clear, some marines will breach a door in the hallway. Inside lies another Intel. After destroying the tanks using the Javelin, run down the alley and keep turning left until you see a refrigerator. On the opposite side of that area, behind a stack of boxes, you will find the intel. Walk down the road with your fellow marines until you encounter a lone enemy. If one of your squadmates doesn't kill him, do it yourself. Make your way down to the end of the road, taking down the shooters on the second floor of the building to your right by firing through the pieces of wood. Take cover at the car at the end and swap your pistol for a rifle. Someone demands you to take point, so keep crouched and head down the stairs to your right. At the bottom, turn nightvision on and enter the dark building to the left. In here immediately take cover behind the pieces of wall, preferably the rightmost piece since it is the biggest, and fire at the enemies in front of you when the peek out. Some other marines will topple in from the left, so be sure to not accidentally shoot them. Head up and stop at the beginning of the stairwell. One of your fellow marines will be caught in melee halfway up; shoot that tango down. After ascending, peek through the door and you will see all those nasty enemies that were shooting at you before. Take gleefull pleasure in firing at their backs; maybe even use a frag if you're up to it. Walk down the hall but be weary of enemies to your left through the opening in the walls. There are three in this room that are manning machine guns. Two are easy killable from the hallway, while with the third you need to almost enter the room to see. After disposing of them, man the machine gun in the room by holding X. From here, mow down all the troops in the adjacent building - the one directly in front of you. Once they're full of lead, make your way back to the hallway and help the marines breach the last remaining room, which holds a single enemy. Head back down the stairs and enter the first door to your right. There are a ton of enemies outside of this building, so fire at them while they're trying to take cover for some easy kills. Instead of playing the firefight game here, go two rooms to your left and head outside. Two tangos are in the building in front of you; eliminate both of them and enter. From here, ascend the stairs to the second floor and fire at all those then- covered now-exposed enemies from the second floor. You can even use the Dragunov if you like. After that, head out to the rooftop via the only door in the room and get ready to kill all of the enemies on the highway. There are literally a ton and you'll have to take cover repeatedly; either crouch near the periphery or hide in the little house to your left. Now it's time to blow up some tanks. Sprint back downstairs and outside to the Javelin; it will be flashing and clearly indicated on your compass. Swap it for whichever rifle you are not using and head back up to the rooftop on the second floor. Aim at the tanks on the far end of the highway with LT and wait until you hear a fast ringing sound. This means that you are locked on and can fire the rocket. After destroying all four tanks, head back down to ground level and northwest to a hole in the fence. Continue to follow your squadmates all the way to the checkpoint. This next area is pretty dicey, so be prepared with your favorite weapon. When you are ready, head out to the tank. I find that the best cover is the trash bin near the tank. You're job here is to hold off all enemy troops from destroying the tank, which means that RPG enemies are your primary concern. Also don't let any soldiers get too close. Just fire from the trash bin and when you take too many hits hide behind it so you can heal up. Enemies will sooner or later start to come from the west. You cannot neglect your western front, so cool it for a bit on the people ahead of you and start mowing down the people that are flanking you. After this you'll have to do a balance act with both sides before the objective is complete. Before you can get air support, you need to destroy the anti-aircraft gun. Makes sense, no? Head west, taking cover behind objects of debris, and enter the first open building to your left. Inside here you need to kill all the men on the opposite side of the street; I find a grenade comes in handy here. There is also a guy on the second floor so be sure to kill him. After you have cleared the other building, sprint over to it and make sure everyone is really dead. Make your way through the small building and out the opposite door; here lies the anti-aircraft unit and three soldiers. Be smart and don't just jump out of the building, kill them either through the window or with some impressive side-strafing. Once they are toast, hold X to plant the explosives on the anti-aircraft gun and run outside the building. Press RT to set off the bomb. It seems the helicopers also need a beacon, so sprint over to the glowing area clearly denoted on your compass and hold X to place it. Take cover behind the trash bin nearby and watch the fireworks. After the pretty show, sprint back to the tank to end the mission. ============================================================================= ------------------- -------------------- 5.6 - 'Hunted' ------------------- -------------------- ============================================================================= Intel Locations --------------- 10. After the firefight with the flashbang, it should be inside the building with the soda machine near the door. Get this one after the firefight. In the makeshift building right before the barn but after the greenhouses. After the cutscene, pick up the rifle near the dead pilot (apparently Soap did not watch 'Full Metal Jacket') and follow your team down the path. Do not shoot the guy at the end; he is a friend and will aid you in this mission. His first big piece of advise is to hide as enemy units are driving your way. Sprint under the bridge and wait for them to pass before moving out. On Price's cue, head out from under the bridge and south to a house. Price will breach; there is no one inside, so make your way to the window. You will see three enemies outside talking to someone; kill all of them and the (assumingly) civilian will run inside. There are two more enemies in this area, one behind the barrels near where the two guys were talking and another in the bushes on the side of the house. Once all is well and dead, hop the fence to the west and sprint with the team across the field. About halfway through a helicopter will fly by and try ti impede your progress; if you hold down B, though, and drop to the ground until it passes, you will be fine. After the helicoper is gone run to the house in front of you. Here some enemies will pop up from behind you. Shoot them and then - gah - the helicopter will reappear. And then the enemies will be like ninjas. Thousnads of them. You can shoot the ones that get close, but mainly take cover behind the red tractor until Gaz opens the basement. Be the first person inside when he does. Price will ask you to find a way out of this mess, so take the stairs up inside the house. From here, shoot all those unknowing baddies that were in the field from the window. The ones you didn't kill will think smart and try to flank you by running around back. Make your way to the opposite side of the house, killing any enemies that enter or who are already inside. Remember that you can shoot through wood and that if you run out of ammo there are plenty of other guns lying around. Follow the squad around some buildings to another firefighting scene. Here you can either shoot from the windows inside the abandoned building or just grin and bear it with the rest of the team. Note that they will sick two dogs on you here - be sure to gun them down before they get close to you. I recommend actually staying back a few paces from other squadmates at first so a dog doesn't by chance run up and maul you. Once you've clear this area, head over to alleyway and you'll find - shocker - more enemies. These guys have pretty good cover, so either frag them out or blast them out. More dogs try to attack, but you can easily dispose of them with a pocket full of shells. Again there is another line of enemies, and again you'll use the old enemy line to your advantage. This time take cover behind the cars and kill the baddies behind the truck and the cans. You can try to flank them if you want, but make sure the area up to them is clear first or else you will take heavy fire. Follow Price down the dry river and crouch again the same vine-ridden wall he does so the helicopter doesn't see you. On his cue, run up to the field and hide behind the haystacks. Silently and stealthy make your way down the field using the haystacks as cover. Sooner or later someone will compromise your position - sprint to the last haystack and take all the enemies on the periphery of the field out. After this, head northwest and enter the greenhouse. You'll start to take heavy fire; crouch behind the walls and return fire through the window. You're initial target is the small building ahead of you. After you kill the soldier in that building, advance to that as your cover base. From this place you can easily take out the remaining enemies outside. Head into the other greenhouse and shoot the enemies out the opposite side. Price says you need cover, and you really _do_ need cover - the helicopter will most definitely tear you a new one. Run into the wrecked building and take out all the men to the southeast. There should only be a few outside taking cover behind cargo. But you really need to get inside that barn at the end, so sprint on over. Unless you are taking heavy fire, do not enter just yet; instead wait for fellow soldiers to show up and flashbang the room. There are several enemies in this room including someone with a very deadly machine gun, so frags and quick firing are musts. Once the room is clear we find that the dead left us just the perfect thing - a Stinger. Pick it up and wait until the helicopter is in view before walking outside. Aim with LT and wait until you hear a rapid ringing sound, which means that the rocket will automatically lock on. On your first attempt the helicopter will dodge it with flares, but as they say the second time's a charm. Or was it third?:) After the helicopter is out, head back inside the barn and follow Price to the second floor door. Once he opens it, run outside and stop just before the road. Here Price will call in air support and kill all those nasty buggers ahead of us, saving us quite a fight. After the fireworks, sprint down the road to the bridge to finish the mission. ============================================================================= ------------------- -------------------- 5.7 - 'Death From Above' ------------------- -------------------- ============================================================================= Intel Locations --------------- None This is a 'breather' of sorts, a pretty different level to mix up the pace. In this mission you're providing air support for troops on the ground, which means you man the guns. Obviously, you do not want to kill any friendly targets, which are clearly denoted because they are BLINKING strobes. You'll also restart the mission if you fire at the church. When you're given the opportunity to engage, wipe out all the enemy troops in the field. It's best to stay in the outer most zoom because the weapon has great splash damage; only use the other zooms when you're firing close to the church or one troop in particular is escaping your blasts. After killing the people in the field, start on the line of enemies entering a road around the church. It should only take a few blasts to completely demolish them. For any that make it to the street, be sure to zoom and kill so you don't accidentally kill your own men on the splash damage. Some more enemies on the road that make it to the field - a few shots should massacre them. Just aim at the truck to kill four or five in one shot. Some more are in the adjacent field, probably near some trees. After that, the ground team will commandeer some civilian vehicles; just don't fire at either the two vehicles or the friendly targets. These guys couldn't see a water tower if it was an ocean. Anyway, the helicopter will follow the curved road to some hostiles and a tank. Destroy both of them quick enough so your friendlies don't have to engage. Additionally, two RPG units are in the trees north of the tank - smoke'em before they rocket your vehicles. Now you'll be at a junkyard and your allies will exit the vehicle. Destroy everything in that junkyard that is not flashing; some enemies will come out of the U-shaped building and some others are hiding behind some cars. After disposing of them, some more enemies will exit the other U-shaped building. A few smoke'ems should do the trick. The allies are now in the heart of the junkyard, so switch to 25 MM if you are worried about shooting friendly targets. After some junkyard killing, fire some bombs at the enemies across the field; they're in a line and one shot should take care of them. Some friendly helicopters will arrive - do not shoot them but instead the enemy troops under them. The helicopters will then land, pick up the allies, and the mission will end. ============================================================================= ------------------- -------------------- 5.8 - 'War Pig' ------------------- -------------------- ============================================================================= Intel Locations --------------- 12. After the first big firefight down the road, it will be in the far building on the second floor lying on a bed. In the building across from intel thirteen. The building will have an AK- 47 on the wall and the intel will be on the second floor on a dresser. In the building with the two machine gunners after the small alley with all the cars. The intel lies on a bed on the second floor. It's just like that Black Sabbath song! Pick up the M249 Saw directly in front of you, replacing it with your pistol, and get to work. Destroy a few hostiles while taking cover behind the car - a grenade also works wonders. Move up to more cover behind a small wall and kill any other hostiles in view. From here, head to the hill of junk and start firing at the hostiles in the bus. First and foremost you need to kill the hostile manning the machine gun; once he's toast, you can focus on the others. Before a second wave comes, head over to the car. You can either shoot at the new enemies from this position or flank them by taking cover near the blue cargo container ahead of you. Follow the tank into the city and take cover behind the first car on your right. Some enemy hostiles will appear on the rooftops above the tank; kill them before they do any damage. In fact, just kill all the tangos on the rooftops before you even start going for people on the ground; the rooftop guys are much more deadly and throw a lot of grenades. After killing everyone on the rooftops, start on the second floors of the two buildings ahead of you. It's best to start with the right building so you have adequate cover from the left. These guys can literally mow down your allies, so take them quickly and effectively with a grenade if you like. Take cover behind some crumbled walls and get to work. If you want, you can infiltrate the right building, backstab all the enemies in there, and work on the right building from the great vantage point. It's your choice, but in the end you'll want to enter that right building anyway and fire at the hostiles in the market down below. They should be easy kills from the high ground. Jump off the building and take out any enemy to the left of the tank. The RPG unit should be in the second story of the building in front of you; destroy him before he destroys your tank. Once done, file down this sidewalk and take the market head on - throw grenades and mow them down with your rifle. Enter the market and use this building as cover for firing at both the building on the opposite side of the street and the bus down the road. Take out the hostiles in the bus first. Some enemies might try to take the market back, but if you stay on the far side of the building they will be blindsighted and make for easy kills. Just alternate between killing people in the bus and killing people in the opposite building. There will be several waves and it will seem like they won't let up, but when the opposite building looks empty, sprint on over and infiltrate. There will most likely still be a plethora of men on the second floor, so either camp them at the steps as they go down or backstab them. In this building, head to the back room and fire at the enemies in the two story building. The only hostiles to worry about here are the ones on the second floor - the first floor hostiles will rarely fire at you. Take out the second floor wave and then the first floor wave. For the first floor, you even have a clear shot when the enemy is in cover, so these will be exceedingly easy kills. After a few waves, hop down from the balcony and enter the building. Let your fellow marines get ahead of you as they exit and enter an alley of sorts. Here are more enemies - lots of easy kills on the ground and some hard kills in the building. Take cover behind the trash bin and not the car (as it might explode) and down everything at your own pace. To kill the two machine gunners in the building, sprint up and lob a grenade throw the window. The marines will breach the building and infiltrate. Take the stairs and follow the marine to the half-gone room. From here, shoot at the hostiles that are coming up the road and take cover as the enemy tank rolls over to you. In complete badassery fashion, your tank will shoot through a building and destroy the enemy tank! Kill any remaining hostiles on the ground and follow the yellow indicator to the helicopter. ============================================================================= ------------------- -------------------- 5.9 - 'Shock and Awe' ------------------- -------------------- ============================================================================= Intel Locations --------------- 15. The intel is in the far corner of the room where the recon team is being held up. In the building across from intel fifteen in the closet on the second floor. Just make a few sharp rights when you enter the second building. Another good 'pacing' helicopter mission; take the time to get used to your weapon. It can overheat so don't just hold down the trigger. Also be mindful of your allies, who are flying alongside you, and the tanks moving in on the ground. Obviously, friendly fire is bad, very very bad!:) Take out the blobs of troops at the end of the road and then start on destroying enemies on the roof. These hostiles can kill you very easily with RPGs and anti-air craft units; be sure to take out the anti-air craft guns first. There are three roofs on your right coming in - all three have RPG units and one has an anti-air craft. Further in the city, take out the tanks on the ground and start on the rooftops again. Another anti-aircraft and then the helicopter will start to turn around. Destroy the tank on the ground below you and kill the RPGs on the roofs as the helicopter turns. There are also a few RPG hostiles on the ground below those roofs that can tear you up if you don't kill them first. The helicopter will swoop around a little more and then start to land. Before you completely land more hostiles will show themselves in the building in front of you; the helicopter ascends again and it's your job to completely demolish the building. You can additionally shoot the statue to the ground if you want.:) You'll fly up a hill and into another urban area with RPGs on the roofs; destroy them and it's time to land. Head north out of this area and follow your troops into the streets. Take cover behind the cement barriers and blocks and gun down the enemy as they come into sight. Be sure to take out the RPG units first as they prove most troublesome. Make your way down the street and veer left. Kill any enemies in sight, utilizing the cement barrier as cover, and then jump it and take the right house. There are several enemies inside here, and it is actually best to chicken your way in by staying at the door and waiting for the enemy to come into sight. You can, additionally, throw a flashbang and try to take it over. Once you've taken the building, head to the second floor and *do not* shoot the allies here. Stay on the second floor and start another shoot-em-up on the hostiles outside. Take out the tangos manning the machine guns first and then take out the ones on the roof. When the coast looks safe, hop down from the house and enter the small building to the right of this area. Clear any enemies on the second floor and use this vantage point to kill anyone behind this house that you couldn't take out before. Exit the house and veer south down the alley. Two hostiles will pop out of nowhere and start to attack, so proceed with caution and kill them from the hip. After that, sprint to the helicopter and get back on the gun. The helicopter will ascend, and you'll be flying until an allied 'copter gets shot down. As your helicopter flies around the crashed helicopter, kill as many ground soldiers as you can or else you'll have to fight them on the ground later. Also, one roof will have RPG units, so taking them out should be your highest priority. After the helicopter lands, get out as fast as you can and sprint towards the crashed helicopter. If you're fast enough, you'll catch two enemy hostiles trying to run towards the helicopter with their backs turned to you - easy kills. When you get to the helicopter, fire for a little bit and allow your fellow marines to catch up to you. Before you carry the pilot, throw a flashbang at the enemies. This will disorient them enough so you can hold X to start carrying the pilot. Now it's time to run back to the helicopter as fast as you can. In the helicopter, fire at enemy troops and mow them down as best you can, alternating with frags and flashes if it gets too dicey. You'll be back in the air again when. What the hell? Did they just go all emo and suicidal on. |
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March 2018
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